TIU DE HAAN ON ACCESSING WONDER

Tiu de Haan. Credit Neal Houghton.

Tiu de Haan. Credit Neal Houghton.

 

TIU DE HAAN is an Oxford-educated celebrant, creative facilitator, writer, and singer. She marries, buries, and names people, as well as creating experiential workshops that remind people of all ages how to see the magic in the mundane.

My measure of professional success is if I have managed to make people cry.

Odyssey Works: What are you trying to do with your work?

Tiu de Haan: My work is about creating experiences that connect people to the heart, to the possibility of wonder, to each other, and to their own creativity.

As a celebrant, I create non-religious ceremonies, like weddings, funerals, and baby namings, as well as other rituals of all kinds. As a facilitator, I create experiential workshops that wake up the imagination, reboot our innate playfulness, and shift our perspective to see the wonder in the world.

My measure of professional success is if I have managed to make people cry. Or at the very least, get a little shiny-eyed. And I’m only half joking when I say this.

The celebrant work I do is about creating rituals that honor the big moments, the transitions of life, love, and death that merit a moment of reflection, emotion, and celebration. As my line of work entails tackling the big subjects, namely love and death, I have this incredible privilege of co-creating the emotional heart of some of the biggest days of people’s lives. So, yes, weird as it may sound, I am trying to make people cry. Or, to put it another way, to create an experience in which everyone present will feel truly touched.

In the case of the experiential workshops, I aim for a slightly less dramatic result—tears are welcome and they have often arrived, but when I send people off on adventures that crack open their capacity for wonder, I look for shining eyes at the end, rather than out-and-out weeping. An openness, an aliveness, an awe, a joy, visible on the features.

In both cases, my aim is to create moments of real meaning and magic, unique and profound experiences where people connect to the heart as well as to each other.

 

OW: Why create experiences?

TdH: Bringing creativity to the matter of making meaningful experiences is to marry our innate imagination with the very stuff of being alive.

We all create experiences as a matter of course, whether intentionally or not. It’s just that some of us choose to use it as our artistic medium, which is when things get really interesting.

When treated as an art form, experience is like no other medium. It can encompass all sorts of other art forms and weave them into one powerful whole.  It can incorporate the written and spoken word, music, scent, flavor, light, color, movement, and the creation of a physical space that houses the experience itself. It creates a liminal field where everyone has the possibility of contributing to the experience with both their attention and their intention, even if they don’t play an obviously active role. It harnesses emotions and channels them towards a point of focus that has the power to transform. It is inclusive, nebulous, malleable, and potentially profoundly meaningful.

Candle ceremony for families. Credit Robert Davidson.

Candle ceremony for families. Credit Robert Davidson.

It spans all emotional states and needs, too—a bespoke experience can be calibrated to serve joy or grief, silence or celebration, playfulness or empowerment. It can be solitary or communal, simple or complex. It can feed body and soul as well as heart and mind. It cannot be captured and it is fleeting—and all the more beautiful for it.

 

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located?

TdH: In my line of work as a celebrant, the term “audience” doesn’t really cover what is going on. Similarly, with the experiential workshops, the artwork is the experience of the people who participate in it. The content is in part my contribution, but ultimately, it is the emotions, realizations, words, thoughts, and experiences of those who step into the frame. They are not merely passive receptors. They are making it what it is by being a part of it, by bringing their energy to the collaboration.

Their participation is what gives the moment the power to transform. I am there as a facilitator, a catalyst, a guide, a creator of the parameters, and the holder of the space—the frame in which we co-create the magic of the moment.

 

OW: What is the role of wonder and discovery in your work?

TdH: The light on my horizon, the point by which I steer in all that I do, is the possibility of wonder. To me, wonder speaks to the moments when something beautiful, astonishing, and enlivening happens and our worldview tilts on its axis and new ways of seeing open up — if only for an instant. It is the state that makes life feel like an adventure. I seek it selfishly, in how I live my own life and navigate my own waters, because it is what lights me up. In so doing, I have picked up a lot of clues along the way as to how to share my findings with others, through the myriad treasures of artists, teachers, explorers, and livers of magical lives throughout our world—as well as through the experiences I create.

There are few clearly defined maps to show us how to reconnect with that universal human experience of awe, delight, and mind-opening possibility—and I emphasize the fact that it is a possibility rather than a probability, because accessing wonder is an inexact science. It exists in the moments, in the gaps, in the tributaries and the serendipities, so you can’t guarantee its appearance. But you can create the optimum conditions that will allow it to happen all by itself.

This is where my work resides. Exploring those conditions, through non-religious experiences, and learning for myself and others how to access and prompt the possibility of that state of wonder at will, in all areas of life, including love, work, and play.

 

OW: You have a unique process for creating your work; talk about how you developed it.

TdH: There is a clear distinction between the process for my celebrant work and the process of the creation of the experiential workshops.

However, in both cases, I start with the moment of most emotive power in mind and work back from there.  The expressions on the faces, the richness of the silence, the tears in the eyes, the inaudible sound of hearts opening in unison following a moment of magic, connection, and power—these nebulous things are my guides and my goals. I keep coming back to them when logistics and practicalities start to usurp the to-do list. I navigate by the light of the heart, and it always shines through if you know to give it due attention and care.

The celebrant work is always bespoke, so that the process is about getting to know the stories of the people with whom I am collaborating. I spend as much time as possible with the people I am marrying, the families of those who have died, the parents of the baby I am naming, or the person who needs a particular ceremony to be created just for their particular needs. The questions I ask are intimate, spanning everything from divergent spiritual traditions, to dysfunctional family dynamics, to the biggest moments that have defined their lives, to the meaning of love itself. I empathize with their emotions, their hopes, and their fears. I build trust, I become their confidant, and I help them to channel their thoughts into a creative container that reflects what is truly important to them.

Marrying a couple under a 500-year-old oak tree. Credit Benjamin Thomas Wheeler.

Marrying a couple under a 500-year-old oak tree. Credit Benjamin Thomas Wheeler.

In order to be able to do my job well, I need to tune myself up to be at the top of my game, both inner and outer, so I have practices I use daily to keep myself present, healthy, and emotionally open. I choose to work from the heart, and so sometimes this means being with raw, visceral grief, as well as vast, heart-cracking love. I am configured for it. I know both love and death all too well. And I consider myself blessed to be able to be a part of such powerful experiences in the lives of others, to learn from them, and to share what tools I can with anyone who chooses to collaborate with me. It is intense, glorious, profound, and the most fulfilling work imaginable.

 

OW: How does your art practice influence your life?

TdH: I don’t know where one begins and the other ends. Since my medium is experience, the way I live my life is my art practice. Without wanting to sound preposterously pompous, the art of living a creative life blurs all boundaries between experience and the creativity with which I try to live. I mean, ok, not every day contains life-changing moments of wonder and magic. But I might argue that that’s just a failure of the imagination.

The world can be a wonderful place if only we know how to see it as such. And that is where a shift of perspective, a reinvigoration of the imagination, and a retraining of our senses can take us. That is what I see as my art practice—indistinguishable from life itself, because it’s not what we see, it’s how we see it. And in seeing the magic, I find ways to draw back the invisible curtain so that others can see, too.

 

OW: Who are your influences? Can you describe an experience in which art changed you?

So many. But in terms of experiences that move the heart, it has to be Marina Abramovic. It was the last day of her residency at the Serpentine Gallery in London, in August 2014. The exhibit consisted of only Marina and her facilitators, the public, and time. I should also say that I was in a very intense and dream-like grief. A week earlier, a huge love of mine had died.

I entered this big white space full of people in silence and stillness. About an hour after I entered the space, I approached a plinth in the middle of a room.  I stepped on and took my place in one of the concentric circles of people, and closed my eyes. It didn’t take long before I felt this enormous sense of love and gratitude cracking me open. I started to hear a kind of voice in my head, which started to list all that I was grateful for. The love I had felt and still felt for the man who had died and the love he had felt, and perhaps still felt, for me. The very fact that people could gather in such a profoundly beautiful way, without a deity or a discipline to draw them together. I became quietly euphoric, tears streaming down my cheeks. I opened my eyes to see that the plinth had now filled up, circles upon circles of people standing in silence, overflowing into the rest of the space which was now full of people also standing with eyes closed and palms open, their faces beatific, intense, smiling, crying, joyful, alive, still.  I stood there a little longer, then I decided to leave while it remained at this silent crescendo.

As I gathered up my things, I saw that there was still a huge queue outside, hoping for a glimpse of the artist. I was asked by a security guard to hang back inside. When the exhibition ended, Marina appeared. She came out to speak to the waiting crowds and the news cameras that clustered together in the rain. When she finished, the security guard told me I could leave. But she was still standing in the doorway and so I had to go right past her in order to exit. She stopped me, held me in an embrace, looked me in the eye, and asked me how I was. I simply said “I am in my heart” and smiled with the tears in my eyes. “Yes! Yes!” she replied, and gave me a huge hug. And then I walked off into the rain, heart open wide, mind still overflowing with gratitude, soul restored, grief released—forever changed.

 

 

ALBERT KONG on the empowerment of play

Albert Kong

Albert Kong

Albert Kong is an artist designing live games and experiences in the Bay Area. His work is focused on the audience as a player, and the world as an unbounded space of play: site specific installations that ask players to view the physical and social space around through the lens of a new set of rules. He has presented at various festivals including IndieCade and Come Out & Play.

I like to empower people in small, personal ways, showing how even minute intentions can affect the world.

Odyssey Works: You've worked on escape the room games, Odyssey Works (developing the Beautiful Experience Design Workshop), The Headlands Gamble, The Vespertine Circus and just about every other underground and theatrical immersive and interactive endeavor in the SF Bay Area. Through all that, how do you understand immersivity and interactivity? What is the point?

Albert Kong: What is the point? The words “immersive” and “interactive” are often used so broadly that they serve as containers for anything that is new, designed, and even slightly participatory; they feel almost empty to me when they are used to describe new work after the fact. But as an aspirational quality for works, and when audiences are excited to find work that is immersive or interactive, I think it at least partially represents some collective cultural needs: ownership and reclamation of space; empowerment to engage; permission to play, permission to explore.

Come Out & Play Festival, credit Anna Vignet

Come Out & Play Festival, credit Anna Vignet

When I was in elementary school, we had an amazing wooden play structure that we would climb all over during our breaks. I remember feeling disappointed when we continued onto middle school, and the only available play spaces were sports fields and courts. I would keep seeking out playgrounds until a few years later when I began to practice parkour, a community that specifically encouraged the exploration of space for alternative functions. For the next decade I practiced scanning the environment around me for the techniques that they afforded rather than the limitations that they represented. A wall is not a barrier but a structure to climb, a platform to stand on, a space to walk. That perspective also revealed that we are limited by rules we implicitly set for ourselves often more than any absolutes (why not stand on that bench? why not dance across the crosswalk?).

Games and embodied play--the terms I use for “immersives” and “interactives”--are a revealing form in that same way. They give permission to the audience to step out of their seats; they reward those who explore; they invite people to be a part of a world rather than voyeuristically peering into one. The games that excite me the most--experiences like Odyssey Works, Headlands Gamble, Journey to the End of the Night--appropriate the spaces that we exist in every day, inviting us to do what we would usually avoid in order to maintain the temporary world that the game creates.

I think the point is to remind individuals that we own our bodies and our actions no matter who “owns” the land we stand on, and to empower players to continue exploring the space that they occupy. (With the usual caveats of not causing harm to others, etc.)

OW: Why create experiences?

Ambulist, credit Danielle Pena

Ambulist, credit Danielle Pena

AK: As a game designer I often see an expectation from players for embedded narrative, for a story to be written and delivered throughout the experience of a piece, especially in realms connected with entertainment media--video games; escape rooms; alternate reality games. While I have a lot of respect for authored narratives, in designing experiences, I think there is a unique opportunity to introduce, influence, initiate personal narratives. The rules of a game can introduce a sense of uncertainty, a drama that can be more exciting than anything narrative that is written for them--sliding into the finish line in the nick of time, or suddenly realizing you’ve stepped into your opponent’s territory. The rules we follow for a game can overpower our perception of our own abilities; in Beacon, a chase street game I designed I was delighted to hear about a player who lept over a crowd, acrobatically kicking off a wall, in order to evade being caught. Playing a game can replace the rules and stories we associate with a space, a city, our lives; there are whole neighborhoods in the Bay Area that I associate with getting lost in the midst of Journey to the End of the Night, instead of as “cozy suburbs” or “boutique shopping districts.” I design experiences because I want to give people stories to tell from their own points of view.

OW: What is the role of wonder and discovery in what you do?

Climber Beta, credit Tobin Schwaiger-Hastanan

Climber Beta, credit Tobin Schwaiger-Hastanan

AK: I like to work in small magic. There’s the grand sense of revelatory wonder that one experiences when they are surrounded by the majesty of nature, and then there’s the realization that there really are bugs crawling underneath that rock. There’s the discovery that a simple equation can explain vast swaths of the physical world, and there’s the discovery that your friend was absolutely delighted when she received your impromptu letter. I like to empower people in small, personal ways, showing how even minute intentions can affect the world.

There’s a lot of wonder in the recognition that we are capable of so much more than we think we are, that the simple act of venturing to try—see if that doorknob turns; take that unfamiliar alleyway; enter that ancient-looking junk store—can lead us to magical adventures that we could scarcely imagine.

I think that’s a kind of magic that experience design is especially good at creating; we might behold a beautiful, ornately crafted piece of architecture in awe, but it doesn’t teach us that we ourselves, ordinary human beings, are capable of creation, art-making, affecting change, the way that even the smallest interaction can.

OW: How does your art practice influence your life?

AK: Making games and experiences allows me an alternative to cynicism, my default state perhaps as a result of my upbringing. Through my practice, I allow myself time to think carefully about the systems that govern our lives, the implicit laws and expectations, the cultural norms, the institutions in place; and where the state of these things would otherwise be pretty depressing, in art, I see solutions. I see opportunities to make these rules obvious by providing new rules. I imagine someone who goes through a game, or an Odyssey, or a designed adventure returning to the “real world” and questioning why shouldn’t I take the tag off this mattress; why should I drive to work when I enjoy biking more; who’s to tell me I can’t be an artist; what’s stopping me from making a difference in the lives of the people around me? I try to embody the states of mind that I try to share with those who play my games, and it’s honestly made me much happier.

Bring Home the Beacon, credit Lia Bualong

Bring Home the Beacon, credit Lia Bualong

OW: Who are your influences? Can you describe an experience in which art changed you?

AK: This is two questions! I’ve been incredibly inspired by the work that came out of SF0, which bills itself as a collaborative production game, where players create tasks for each other that often involve real world interactions (climb a roof; modify a sign; take a bus to the end of the route). It was where Journey to the End of the Night was conceived, as well as the Wanderer’s Union and many others. I loved how it created community and participation through play. Along those lines, I’ve also been really inspired by the Nordic larp scene, fluxus event scores, the work of Nonchalance...

But you want me to pick one, right? I never thought of myself as an artist. I didn’t study it, I didn’t consider myself capable of making art; in my college years I hardly had a framework for understanding the work that I would see in museums, in books. But in one of those years I ran into Robert Yang, now a game designer and academic, then a student who was teaching a class on outdoor games. He was leading a handful of students through a game that was taking place around campus, with players smuggling objects over imaginary borders and evading imaginary guards. I didn’t know Robert at the time, but noticing some students running around with arm bands clearly up to some shenanigans, I stopped one of the players and asked them what was going on, and they directed me toward him, and he explained what was going on. The idea that a game like this was being orchestrated in broad daylight, in the middle of campus, with most of the students around us seemingly oblivious to what was going on, that was an epiphany. I had heard of and played some other games on campus--Assassins, Fugitive, Sardines--but this was the moment that made it a genre in my mind, rather than merely a random occurrence.

OW: What is the benefit of integrating multiple disciplines and how do you go about it?

AK: From a community/scene aspect, my background is in several new disciplines that emerge without a lot of background in the arts, and the recognition that other disciplines have a lot of solutions to the problems we face (how to maintain community, how to encourage new members, how to find satisfaction in art when there isn’t a commercial industry to support the medium) has been helpful. In the Bay Area game design scene we adopted an open mic model for sharing and testing new games that has been a really powerful way to make the medium more accessible to new designers.

Meanwhile, I personally am still learning and figuring out what art means; reading up, seeing more art, dipping my toes into new practices, and befriending other artists has been a way to sort of latently integrate new influences into my practice.

Stacy Muszinsky on the effects of an Odyssey

Stacy Muszinsky

Stacy Muszinsky

 

This week we interviewed Stacy Muszinsky, who was a participant in the Odyssey Works 2007 production The Moveable Feast in Austin, TX.

 

Odyssey Works: What was it like to bleed the boundaries of your real life with that of the performance?

Stacy Muszinsky: Surreal and moving and rather frightening and ecstatic and cathartic and unforgettable.

OW: HOW WAS YOUR LIFE CHANGED AFTER YOUR ODYSSEY? HOW DID THE ODYSSEY AFFECT YOUR LIFE?

SM: The Odyssey itself was a wild and strange catalyst, bleeding between performance and reality. I remember having to focus on breathing sometimes, looking at my hands, to calm myself, to ground myself, to feel private and not blown apart, wide open for the world. That said, the whole of it was exhilarating and unhinging. I was dazed for some time immediately after Odyssey, unsure what was real and what was performance, as if the piece continued into life. I felt alternately giddy and sad. Odyssey injected a sense of serious play in my life. I birthed a child three years ago; the experience isn't unlike my Odyssey -- a cosmic joke -- a strange and surreal experience guided by what I can't say toward what end I'm not exactly sure. Same wild, scary, beautiful ride that I am one thankful mother to be on.

The Odyssey inhabited me utterly....I felt an intricate fabric in the weave of the entire experience while, in the same instant, feeling as if I were unraveling...

OW: Most performances ask that you sit and watch. Odyssey Works requires you to engage fully. How did that requirement change your experience of the performance and did it continue to affect you afterward?

SM: The Odyssey inhabited me utterly. I had no idea from moment to moment what to expect, would happen, how I would behave. Everything was of the moment. I felt safe and unsafe in the same instant. I felt an intricate fabric in the weave of the entire experience while, in the same instant, feeling as if I were unraveling, unraveled, naked.

Perhaps I said something good and useful in the recap video after the performance when I was sitting next to Doug. I remember getting weepy again when I talked about it. 

When the climax of the performance hit, I fell completely apart -- or together. I mean, I cry at any good climax -- story or sex -- but this one... I was wracked by the connection, the letting go, the release. I could not stop crying. Weeping, actually. Not the same style of weeping I did when I learned my mother unexpectedly died, but the weeping I expect I'll do when I meet her again at the end of my life. It was a catharsis so deep, so mind-body-spirit connected, I felt intercellularly stoned for weeks. I felt integrated, and I felt connected to every damn thing and every damn one. So right now.

I felt absolutely yes. Clear. Unafraid. Real.

OW: THIS ODYSSEY ENTAILED A GREAT DEAL OF RESEARCH INTO YOUR LIFE. HOW DID IT FEEL TO BE SEEN IN THIS INTIMATE WAY?

SM: Amazing and scary and open and real.

OW: What was most meaningful thing for you during your Odyssey?

SM: Years ago I may have said the most important thing about my Odyssey was sharing it with the others who were on the Odyssey with me.  I would have added: Feeling myself breaking down and re-integrating throughout the experience. I would have said experiencing the catharsis of the finale. Being given my life and identity back upon the death of my imposter, all the imposters -- feeling the grace and honesty and weight of that moment, that truth. Feeling, then, at one with everything stitched into that moment -- the sun in sky, the dark-haired actor running up the crushed stone pathway in his flowing white pants and shirt, the cello music, the loved ones gathered around us in that tiny gazebo in the middle of nowhere.

Today, I'd say all that. And: that it happened at all.That it happens at all. It was a gift. It is a gift.

Did I mention painful? It was so beautiful it hurt. Or it hurt so much it was beautiful. I can't parse or separate the two really. It all just really undid me.  

OW: Based on this experience, what would you say is the benefit of mixing reality and performance?

SM: Art. Life. Art. Life. It's so impossibly weird and, let me stop crying for a second... so terribly good. Thank you.

Dare Turner on Art, Presence, and Gratitude

An image from OW 2014: The Dariad. Photo by Sasha Wizansky

An image from OW 2014: The Dariad. Photo by Sasha Wizansky

What’s the longest time you have ever spent with a single piece of art?

When I visit museums, I often find myself spending an hour or more with just one piece of art. In my experience, it takes that long to really see it.

Looking at an artwork is a time-based experience; at first glance, it might come off as unassuming and quiet. After ten minutes, you start to notice things you didn’t before—new textures emerge, details become sharper, and colors become more vibrant. By thirty minutes, a piece has started to break through your shell and share its world with you. After an hour, you aren’t looking at the piece anymore; it is looking at you.

Being present, with an artwork no less, is a challenging feat in our modern world. But this is what artworks invite; this is the space they make in our lives, a space for presence. I am incredibly grateful for this.

With Thanksgiving right around the corner, I find myself reflecting on the many things that I am thankful for this year. 2015 has been a truly transformative year, due in no small part to my work with Odyssey Works. The group’s long-duration artworks have changed my perspective on the potential of art. Now I see so many possibilities that weren’t apparent to me before.

 At the end of 2014, I received an incredible gift from the Odyssey Work crew: a surprise Odyssey. “The Dariad,” coordinated by Abraham Burickson and my dear friends in San Francisco, offered me the perfect avenue to explore ideas about art that I had been toying with for several years.

Outside of Odyssey Works, I'm a Medievalist, which means that I've spent the past several years studying centuries-old art and ways of seeing that art. The medieval way of seeing is both astounding and incredibly relevant even today. The Middle Ages have gotten a bad rap, going down in history as some sort of backwards-era that offers us nothing more than ugly pictures of baby Jesus. But the art of the period was about so much more than that.

Art from the Middle Ages is all about being present. You can’t see or experience the artwork if you aren’t really there. Medieval art requires patience, longing, and the viewer’s full-bodied participation.

In this way, medieval art theory speaks to and reveals new facets of modern performance artworks, such as that of Odyssey Works.

During the climactic scene of the Dariad, I met a group of around fifty wearing black outside of the De Young Museum in San Francisco. They had gathered for an unconventional tour of the museum, in which we would only view three pieces of art, but spend anywhere from 15-30 minutes with each individual piece.

As we stood in front of a modern-take on an aboriginal sculpture, and a large video installation by David Hockney, I was struck by the medieval-ness of the gathering. By standing in front of a single piece of art for a rather uncomfortable length of time, we had to honestly confront our feelings about a piece, and learn patience.

By engaging with the artworks for minutes, instead of mere seconds, we gave them the chance to look back at us.

During the Dariad, the final artwork that we viewed together as a group was Cornelia Parker’s Anti-Mass. This massive mobile-like piece consists of fragments of a former Baptist Church that had been destroyed by arsonists. The shards of wood are suspended in mid-air, offering a vision of extreme violence and a venue for quiet meditation in the same breath.

Standing in front of this artwork with fifty some people for thirty minutes was a surreal experience. I walked up close to the piece, sat on the bench in front of it, stood at the back of the gallery and waited for the piece to penetrate through my shell—the buffer that protects me, but also separates me from the rest of the world.

Minute by minute, I felt that protective layer dissolve. As every second wore on, I became more present.Anti-Mass crept deeper into my subconscious and altered my understanding of the world. Eventually, I watched my “self” melt away—I became a part of a collective consciousness in that room, communing with art.

Believe it or not, this communal experience is very medieval in its nature. The idea of the “I” emerged with the Renaissance, but the Middle Ages, on the other hand, demanded that egocentric I be subordinated to the collective we. This way of thinking about things may have been mostly lost to time, but in front of Cornelia Parker's work it was entirely accessible. This is the power of art. It transcends time and place; its message can permeate generations and outlast the lifespan of the artist who created it.

It is impossible to experience this and not be grateful.

The Dariad was just one transformative event that Odyssey Works offered me in the last year. Throughout 2015, I have been the acting Public Image Engineer for the group, which has allowed me to explore my creativity on a deeper level and be a key player in running the Kickstarter.

2015 has brought many blessings to the group, most important of which is the incredible outpouring of support that has come through our Kickstarter campaign. Even after months of planning and promoting, I find myself surprised by the fact that over 350 people have donated to the campaign, and that we met our goal after only 15 days!

Both of these wonderful gifts—the Dariad and the success of our Kickstarter—have demanded something important of me: to be present. To actually see the world and not take it for granted. To savor every moment with (or without) art. And to offer gratitude to a world that has blessed me so.

This Thanksgiving, I give thanks to all of you—the Odyssey Works supporters and volunteers that have worked to transform my life and the lives of other art enthusiasts for the better. Though our work might be small in scale, it’s monumental in its effects.

Thank you for making the world a more beautiful place.

Sasha Wizansky on what it's like to receive an Odyssey

Have you ever wondered what it's like to be a participant in an odyssey works piece? This week we're pleased to introduce you to Sasha Wizansky, the recipient of an Odyssey in 2009. Since then we have had the great fortune to work with her as a designer on many an Odyssey Works project, including our Borges & Calvino forgeries, not to mention the design concepts for our forthcoming book. 

Sasha Wizansky

Sasha Wizansky

Sasha Wizansky is an art director, graphic designer, and bookbinder, and holds an MFA in sculpture. Sasha co-founded Meatpaper, an award-winning, internationally distributed quarterly journal of art and ideas about meat, in 2007, and was Editor-in-chief and Art Director until the last issue came out in fall, 2013. Meatpaper’s mission was to create a non-dogmatic forum in which to explore the ethics, aesthetics, and cultural significance of meat. 

 

Odyssey Works: What was it like to bleed the boundaries of your real life with that of the performance?

Sasha Wizansky: In August, 2009, I was having a glass of wine with two friends at a home in Brooklyn when a stranger in an overcoat appeared in front of me and handed me a small box full of sage leaves. It was a full week before I thought the Odyssey would begin in San Francisco. He turned and walked away, as quickly as he’d come. My companions refused to acknowledge that anyone had been in the apartment. This was a true surprise, and well-played by my friends. Their silence showed me that this was an experience for me alone and that nobody else would be able to experience as I would. It felt big, special, mysterious, enchanted. My heart was pounding. After that point, I experienced my life in a heightened way. My senses were sharpened. It felt that anything could be a sign, or could be art. Any human interaction could be significant.

OW: This Odyssey entailed a great deal of research into your life. How did it feel to be seen in this intimate way?

SW: Something about the experience of filling out the application questionnaire in very personal terms opened me up for the intimacy of the Odyssey. I willingly engaged with Odyssey Works intimately with my answers to the questions. And Odyssey Works, in turn, continued the conversation before, during, and after the Odyssey. They are still asking me personal questions, and I am still answering them. I don’t think my Odyssey would have been as meaningful if it hadn’t been built upon such a personal dialogue.

A scene from Sasha Wizansky's Odyssey in 2009.

A scene from Sasha Wizansky's Odyssey in 2009.

OW: How was your life changed after your Odyssey? How did the Odyssey affect your life?

SW: This is a bit difficult to pinpoint as the change was subtle and changed over time. I think the Odyssey made me realize how lucky I am. To be gifted an experience of such richness and magnitude is truly remarkable. Very few people have experienced a gift like this. I learned that anything can be art, can be mesmerizing, and can be transformative if properly framed and granted sufficient attention. After the Odyssey I felt cracked open, vulnerable and accessible, open to experience and human connection. I found that telling the story of my Odyssey to friends and acquaintances taught them about the capacity people have to care for one another and inspire one another. The feelings I had weren’t akin to those I feel after seeing a great film or a great play; I had a deeper sense of having experienced something large. As if I’d climbed a mountain, or as if I’d produced the play or a film.

After the Odyssey I felt cracked open, vulnerable and accessible, open to experience and human connection.

OW: Most performances ask that you sit and watch. Odyssey Works requires you to engage fully. How did that requirement change your experience of the performance and did it continue to affect you afterward?

SW: I have never felt so alert or so present as I did on the day of my Odyssey. That day, my car and purse and phone and keys and everything else were taken away from me one possession at a time. At one point I was cast into the city with nothing but an index card and bus fare. There was something profound about having only my body, the clothes on my back, and my perception to guide me. There was nothing to distract me, nothing to hide behind. I was part of the fabric of the city, permeable to everything happening around me, ready to engage with anything, ready to be taken by surprise. During the Odyssey I never felt like an audience member. With nothing to mediate my experience — no cell phone or camera or even pen and paper, I became more engaged with the world and with my senses. I should do this every week. We should all send our friends and family members on small odysseys weekly to inspire them to commune with their unmediated, mindful selves.

A scene from Sasha Wizansky's Odyssey in 2009

A scene from Sasha Wizansky's Odyssey in 2009

OW: What was most meaningful thing for you during your Odyssey?

SW: Throughout the day, there were many astonishingly beautiful moments. When I entered the San Francisco Main Library and saw that it had been subtly transformed into a scene from the ’80s film, “Wings of Desire,” with actors in overcoats on every floor, I am pretty sure I gasped with wonder. But another moment touched me quite deeply. The angel with the feathery wings who had been guiding me greeted me by the tent where I was to sleep that night. She hadn’t spoken all day, but this time she told me aloud that she would be in the field, just on the other side of the fence from my tent, all night, in case I needed her. It was remarkable to feel watched over, not just because she had wings. I suddenly understood that the whole Odyssey experience wasn’t just aesthetic or intellectual — it was also personal. It was about love. There was an angel in a field outside my tent making sure I was ok in the night. It is a fundamental need of humans to feel safe, to feel cared for. Though this might have been a simple element in the narrative of the weekend, it affected me deeply and added warmth to the way I thought about the whole experience.

OW: Based on this experience, what would you say is the benefit of mixing reality and performance?

SW: All around me I see people stuck in cycles of habitual behavior. After walking down the same street every day, we cease to see it. After speaking to the same people every day, we cease to regard them in all their dimensions. After engaging in the same tasks every day, we lose awareness of what we are doing. I think the epidemic of smartphone addiction has exacerbated the human tendency to tune out. When we enter a designated performance space, we similarly approach the experience in our habitual performance-attending mode. But when reality and performance are mixed, our definitions of art are widened and cycles of habit are broken. New pathways of sensory and intellectual experience can be found. I think most people could benefit from questioning their habits of perception. Relationships can be deepened, senses can be heightened, experiences can be made richer. Just answering these questions has provided a well-needed reminder to slow down and pay attention.

Ariel Abrahams on consumption and immersion

Ariel Abrahams (Photo: Abraham Burickson)

Ariel Abrahams (Photo: Abraham Burickson)

Ariel Abrahams is the Director of Public Engagement for Odyssey Works, as well as an organizer, life hacker, social programmer and ritualist. He builds durational, interactive artworks that experiment with infrastructure. He is fascinated by religion, group dynamics, and imagination. His works can be seen at www.arielabrahams.com 

ODYSSEY WORKS: HOW DO YOU UNDERSTAND IMMERSIVITY AND INTERACTIVITY? HOW DOES IT WORK AND WHAT IS THE POINT?

Ariel Abrahams: The ideal situation of a piece of art is that the viewer is consumed by it. Consumed = ingested by the piece, as food is ingested by a creature. The painting, the poem, the song eats you up. Immersive theater is an explicit attempt to consume the audience. The artwork is build around the audience. In a piece of immersive artwork there is no escape. The work is everything- the space, the role you have as audience, the sounds of the space. It is like watching a film from within the film- there is no theater to leave, or popcorn to eat, which would take you out of the experience. Everything experienced is the piece.

Interactive work is important because it asks: what does our body do when we look at art? In most forms of art consumption, our bodies are free to do as they please. This means that they are free, also, to continue in their habits, which may include checking phones, getting distracted by worries... etc. In an interactive performance the audience is kept busy- the audience is put to work. This is amazing- it allows for the audience to take ownership over the art, and makes the experience that much more meaningful. I like to see interactive work because I know that I will be challenged and that my body will not be treated as a brain-in-a-meat-lump. My whole self is given permission to partake.

"Moonwalk", 2014 performed in Philadelphia in association with Night Kitchen.

"Moonwalk", 2014 performed in Philadelphia in association with Night Kitchen.

OW: WHY CREATE EXPERIENCES?

AA: It is important to make experiences that are resonant in hyper-local ways. I mean, it is important that we experience things that shake us personally and as small communities. The national experience is not enough. It is not accurate enough. Experiences are always being created by the architecture we inhabit, by political forces, by city planning. The routes that we walk, the food that we have access too, our culture and religious traditions- these all contribute to the greater experience that we have. By making creative happenings for small, specific audiences, we give great gifts. 

The best birthday presents are those that are sincere and made just for you. To give a great gift you must know your audience. What does it take to know your audience?

OW: WHAT ARE YOU TRYING TO DO WITH YOUR WORK?

AA: In my personal creative work I open up space where participants can be different with each other. I have made all night walks, show and tells, high-density situations, sleepovers and month-long residencies. In all of these participants are asked to be with each other- sometimes strangers- for long periods of time and in intimate ways. We make up games and cook together. As a facilitator I try to push us to make activities beyond those prescribed by our workday habits. I wonder: what can we do when we sit down and ask each other "what do we want to do?", then make some lists, make a schedule, and do it all. Taking free time seriously makes for interesting situations.

The Invisible Wind I: An all night hike/ show and tell on Long Island, NY

The Invisible Wind I: An all night hike/ show and tell on Long Island, NY

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located?
 

AA: The collaboration between artwork and audience must be thought out beforehand. I make work that is not interactive as well. There is something very special about the artwork of solitude. My drawings are self-reflections, not participatory games. Interactive work, for me, is decided first as interactive. The stakes are different, because I do not start with expectations, just a loose plan. The best interactions I have in my work are the surprises. Planning for surprises means not planning too much. Underplanning, maybe. Underplanning as a tool for great surprises.

In interactive pieces, the artwork is in the remains. The documentation, the stories and memories. I try to plan these out before hand by hiring photographers or making a tight plan where documentation will emerge. Reverse engineering is sometimes useful.

OW: What is the role of wonder and discovery in your work?

AA: My favorite materials are those which are naturally full of wonder. The nighttime, for example, is such a beautiful resource. Staying up all night to observe the depth of the night feelings is inherently special. Planning just a few activities in that temporal setting naturally leads itself to wonder and discovery. I am drawn to long night walks, large bodies of water, long car rides, and travel experiences. These all have magical qualities to them. And also: being outside of comfort zones. It is very simple to put an audience outside of their comfort zones. Finding the balance of a safe yet uncomfortable situation is beautiful. From here, wonderful things emerge.

OW: Who are your influences? Can you describe an experience in which art changed you?


AA: Gregory Marcopoulous made an 80 hour film which is screened in ten hour segments every four years in his hometown in a mountainous region of Greece. I attended the third installation of screenings in 2012. A select group of maybe 200 people traveled 8 hours from Athens to the town. We camped out for three days. All daytime was spent lounging, eating, and swimming. As the sun went down we gathered in a field where a film projector was set up. Each night, for three nights, we watched about three hours of footage. The footage is completely abstract. Mostly black and white flashes. It is hypnotic. We lay on beanbags outdoors. Between reels cigarettes are rolled and smoked. I am certain that everyone fell asleep at some point. This experience pushed the limits for me. What is more beautiful than to travel for a full day to the mountains to watch flashes of film under the stars?

The Music Tapes performed a lullaby tour. This consisted of three musical performances a night, across the contiguous USA, moving through residential spaces. In 2011 my roommate signed up for the band to play at our apartment. They transformed our living room into a circus. We played games and listened to music about childhood in the wintertime. I am still taken aback by the experience: they transformed an intimate and sacred space (all living rooms are sacred) into a playground for magical, sonic adventures. To name a few: a television sang to us. A pillow turned alive and showed us the dreams stored inside it. A band of mice played holiday music very quietly.  

Sun Ra destroys the distinction between imagination and reality for over political reasons. He says that if he cannot be a full citizen of this country- as an African American- then he chooses not to be from this country. Instead he is from Saturn. His style of dress, his dedication to the ideal, and transformation of politics into abstract space sounds is nothing short of wild. His band still plays. African American men in their 80s making crazy noise with horns and electronic machines, all in sparkle regalia, with more dignity than anyone can manage. Sun Ra says: we make ourselves legends. We make ourselves kings. We do this with costumes, by rewriting our own histories as a community, and by dreaming as large as we can, beyond the boundaries of earth's atmosphere. We move way into the stars.

Dear Reader

Hey there,

Ayden here. It's been two months since we started this blog and I wanted to give you a little sense of what we've been up to at Odyssey Works.

Our intention with these interviews is to start a dialogue around some of the persistent themes of immersive theater, experience design and interactive games. Even though we've been working making immersive, durational performances for nearly 15 years, we still find it hard to categorize ourselves and to develop a language around our work. Many of the techniques and methods are a convergence from vastly disparate realms: performance art and game designers? Not your usual cross-pollination. Theater makers and secret societies don't exactly seem to fit together either, until you start examining some of the zeitgeists of what makes them operate in a contemporary context. 

Abe and I have been hard at work writing a book about some of the emergent themes of creative practice to examine some of the new modes of working that serve as cornerstones to these practices. Our aim with the blog interviews has been to bring together the voices of people we admire to think about some of the questions that are most important to us and that we unpack in our book. Our book is slated to be called Six Proposals for a More Beautiful World and it is these six proposals which have guided the six questions we've asked each of our interviewees. The book will serve as a handbook for artists and nonartists alike, examining what happens when we put empathy and intimacy at the heart of creative practice and human relationships.  

Design mockup for Six Proposals for a More Beautiful World by Sasha Wizansky)

Design mockup for Six Proposals for a More Beautiful World by Sasha Wizansky)

Design mockup for Six Proposals for a More Beautiful World by Sasha Wizansky)

Design mockup for Six Proposals for a More Beautiful World by Sasha Wizansky)

We're incredibly thrilled that Princeton Architectural Press will be publishing our book next fall. They make beautiful books that we've long admired (a personal favorite of mine is Worn Stories by Emily Spivak, and Abe uses some of their books on his syllabi). We've still got a lot of work to do on the book though- namely, fundraising. This morning, we're launching a Kickstarter to help pay for this endeavor and start building a community and conversation around the book and what we do. We would love for you to become part of that community. Stay tuned for our next interview and more exciting news. Building a More Beautiful World starts here. Join us.

Yours,

Ayden LeRoux

Assistant Director, Odyssey Works

Travis Weller Discusses Diagrams, Resisting Efficiency, and Experimental Composition

Travis Weller. Photo credit: Bill McCullough

Travis Weller. Photo credit: Bill McCullough

Travis Weller is a native Texan composer, performer and instrument builder. He founded Austin New Music Co-op, which has been presenting adventurous new music in central Texas since 2002. His music has been commissioned and performed by ensembles in Europe and cities across the US. Travis collaborates frequently with a large group of colleagues, both regional and international, and has worked in residence at Cornell University, The Contemporary Austin, The University of Texas, STEIM in Amsterdam, The Blanton Art Museum, Berkeley Art Museum, and the Contemporary Art Museum in Houston. 

 

Odyssey Works: What are you trying to do with your work?

Travis Weller: I'm going to be frank here and say that I really don't know what the heck I'm doing. Every new project is interesting to me because of that. When you work in a discipline long enough, I think there can be a tendency to become more efficient. To figure out what works and do it faster. Time equals money, right? But I've found too much profound beauty by ignoring that equation. Exhaustive exploration of a possibly dumb idea. Enshrinement of the mundane. Or as John Cage said: "If something is boring after two minutes, try it for four. If still boring, then eight. Then sixteen. Then thirty-two. Eventually one discovers that it is not boring at all."

OW: How does your art practice influence your life?

TW: I often wish I was the type of person who got up every morning at 6 a.m., swam a mile at Barton Springs, had a healthy breakfast and then sat down in a well lit room using good posture and composed music until lunch time. But I am not that guy. My art practice consists of biting off more than I can chew and running to a date. As a result, my art practice puts the brakes on just about everything else in my life two weeks prior to a deadline. Sad but true.

OW: You do a lot of diagramming, and a score is a kind of diagram. Can you talk about how to think about diagramming as a compositional tool?

TW: I honestly can't remember a time when I didn't make diagrams for things. For me, it has always been a way to understand a problem or a concept or a sequence of ideas. I use diagrams for composing music, but I've also used them for yard work. They help me get a sense of what is and isn't important in the task at hand. They help me work on many levels at once by allowing an essential amount of detail while still keeping the overall big picture in view. In music, this is vital. If you don't have both, the piece falls apart. I can't keep all the parts of a score in my head at once. That isn't how it works for me. But details and sequence are immensely important in music, or any time-based art really. Of course, for me the overall form is also a key factor in the success of a piece. By using a series of diagrams, I'm able to work within a formal structure while adding the important details until the piece emerges for me. I really can't imagine doing it any other way.

If something is boring after two minutes, try it for four. If still boring, then eight. Then sixteen. Then thirty-two. Eventually one discovers that it is not boring at all.
— John Cage

OW: Who are your influences? Can you describe an experience in which art changed you?

TW: I have too many influences to list so but for the purposes of this question, I'm going to stick with a handful of composers that have had a major impact on my work -- The New York School composers John Cage, Morton Feldman, Earle Brown and Christian Wolff. Coming from a mostly classical background, they really changed my essential ideas about what music is, and why it is important. On one level, studying their writings and scores widened my thinking, but that wasn't the magic moment. It wasn't until I was immersed in a three day festival playing a ton of different pieces by each of the four composers that everything really clicked for me. It was something about being so close to the music made by these four guys, who were all friends and colleagues, and understanding on a really visceral level how their music fits together. As the project came together, with these crazy performances, it was a real watershed moment for me.

Photograph by Elizabeth Shear

Photograph by Elizabeth Shear

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located?

TW: From a musical standpoint, I'm a believer in live performances. Recordings are a huge part of our musical lives, but there is something amazing and unique about being in the same room with a performer playing an acoustic instrument. There is an intimacy that is really clear to both the musician and the listener. I'm acutely aware of this when I compare my experience listening to a recording vs. listening to a concert. And as a performer, rehearsal has a totally different feeling from performance. I believe those two aspects act as a kind of feedback loop reinforcing one another. That experience when everyone is in the room together hearing sounds radiating through the air from vibrating instruments and bouncing off walls and floors in impossibly complex ways and making their way through ears to a bunch of brains which all have their own unique take on what just happened. That is where the art is.

OW: People, I think, are often scared by experimental music. How do you see comfort and discomfort as a part of the work you do?

TW: Over the past several years, I've been on a bit of a kick for 1960s middle of the road easy listening. I could go on and on about why I find it appealing, but its most striking quality is that it asks almost nothing of me a listener -- it only seeks to give. It's like a hypothetical acquaintance, let's call him Steve. When you're with Steve, he asks you lots of nice questions: "Hey, what cute thing is your kid doing lately?" "Did you get any good veggies out of that garden you worked so hard on?" Those afternoons at the coffee shop with Steve are so nice. Well, my favorite experimental music is less like Steve and more like Aldus, the shut-in down the street with Asperger Syndrome who dug a basement under his house and is down there doing DIY cold fusion experiments. Not exactly the kind of person you ask to take care of your cat while you're out of town -- but pretty goddamn interesting -- as long as you have the nerve to follow him into the basement to see what he's up to. It's not for everyone.

CONEY ON THE AUDIENCE AND PLAY

Tassos Stevens, Director of Coney

Tassos Stevens, Director of Coney

TASSOS STEVENS IS THE DIRECTOR OF CONEY (@AGENCYOFCONEY), which weaves together theatre and game design to create dynamic shows and experiences that can take place anywhere that people gather. HE’S CO-MADE WORK FOR CONEY INCLUDING ADVENTURE 1, A SMALL TOWN ANYWHERE,THE LOVELINESS PRINCIPLE, A CAT ESCAPES, AND THE BAFTA-WINNING NIGHTMARE HIGH, WEARING HATS INCLUDING DIRECTOR, WRITER, INTERACTION AND PARTICIPATION DESIGNER. he sometimes makes solo work including Jimmy Stewart and Solo Two.

 

ODYSSEY WORKS: How do you understand immersivity and interactivity? How does it work and what is the point?

Tassos Stevens: These are often misunderstood words. Immersive for me simply means that the audience is in the world of the play, somehow. Sometimes the world of the play is also the real world, with a little bit of fiction stitched in, in a piece like Adventure 1. Sometimes it is a world we’ve constructed in a theatre, but still resonant with reality, like A Small Town Anywhere.

I also like to describe the work as being where an audience can take a meaningful part, or play, if they choose. There may be actions that an audience member can take that help them make believe that they are in the world of the play. There may be actions that an audience member can make which have influence on their experience or the outcome of their experience, somehow. They may feel they have agency in this world.

Interaction hangs over all of these actions and agency, it’s less well-defined for me. The model of the work - the structures for immersion, play, action, interaction - this all carries meaning. It’s important to choose the model that resonates best with what the play is about. The point is to make work which has an impact on a playing audience, and which leaves them with a good story to tell.

OW: Why create experiences?

TS: Because it’s an ever-fascinating challenge, and because I am continually surprised and delighted by the beautiful, joyous, lovely things which playing audiences will do in response. Why not?

OW: What are you trying to do with your work?

TS: Make the world a slightly better and lovelier place. Make a space where people can do sometimes extraordinary things. Work out how to keep learning, and how to stay open.

OW: We love that you say "The experience starts when you first hear about it, and only ends when you stop thinking and talking about it." What is the collaboration between artist and audience as you see it? Where is the artwork itself located?

TS: The artist is like a host to their guests, the audience. The artist builds the space - metaphorically speaking - in which the play will happen. They set as a framework some structures and guidelines for play. They may facilitate a particular culture, an ethos for engagement. They may have something they wish to say that will start a conversation with the audience. They may create a world of the play. And then they welcome the audience in, guide them to get going, and then respond to whatever they choose to do.

I don’t know that I am bothered by where the artwork is located. It’s hard to pin down, it’s everywhere - in the dialogue and play between the audience and the work itself, in the construction of the world and structures of play, in the resonance between the world of the play and the real world, in the impact on the audience immediately and their reflection afterwards, and what remains even years down the line.

The point is to make work which has an impact on a playing audience, and which leaves them with a good story to tell.

W: How does your art practice influence your life?

TS: In ways which are continually surprising and complex. They’re quite intertwined, inevitably. I’m inspired by people and ideas that I meet. I think most potently that I see the world around me and people, strangers especially, in a very different way from before when I got involved in the work around the principle of loveliness. Take the art out of it - which I am quite happy to do - and I find myself with a set of tools for helping design better experiences and potential for participation, and it’s sometimes interesting to apply those. For instance, I found myself frustrated at my own lack of agency in the recent general election in the UK and the mostly shit quality of conversations about politics I was having. So I used #agoodquestion to help facilitate better conversations about politics, and promptly found the quality of my discussions greatly improved.

OW: What led you to your current approach to art-making? (What led you to start breaking traditional molds?)

TS: I did a doctorate in experimental psychology and I think that rubbed off into my practice, making me genuinely an experimentalist: what happens if we do this…? For a while I even called myself a theatre scientist. I was always more interested in other work that was genuinely experimental, hanging out in the scene around places in London like Battersea Arts Centre and the Shunt Vaults. I ran a venue myself for a while supporting a host of experimental artists, and mostly only had time to try out small experiments for my own practice. These endless experiments eventually helped me realize the scope of the form. And then one thing led to another, and eventually I got a phone call from Rabbit.

But then I could tell this story another way, around a lot of experience teaching young people. Or doing all different kinds of research and weird jobs meeting people in different ways. Everything you’ve done leads you to where you are now. Although I only started to be able to draw it together into a story which made sense for me a couple of years ago.

SEXTANTWORKS AND THE RELATIONSHIP BETWEEN HOSPITALITY & TRANSGRESSION

Ida C. Benedetto and N.D. Austin of Sextantworks

Ida C. Benedetto and N.D. Austin of Sextantworks

SEXTANTWORKS PRACTICES TRANSGRESSIVE PLACEMAKING AND EXPERIENTIAL GIFT DESIGN THROUGH GENEROSITY, LOCATION AND INTIMACY. IDA C. BENEDETTO AND N.D. AUSTIN FOUNDED SEXTANTWORKS IN 2012. THEIR EXPLOITS HAVE INCLUDED A PHOTO SAFARI IN THE DECOMMISSIONED BROOKLYN DOMINO SUGAR REFINERY, AN INTIMATE JOURNEY THROUGH A SÃO PAULO LOVE MOTEL, AND THE NIGHT HERON SPEAKEASY, A BAR BUILT INSIDE AN ABANDONED WATER TOWER.


 

Odyssey Works: ONE THING WE CONSTANTLY STRUGGLE WITH IS HOW TO CLASSIFY OR CATEGORIZE THE WORK WE DO AT ODYSSEY WORKS. IT FEELS BOTH LIMITING AND NECESSARY. HOW DO YOU CATEGORIZE YOUR WORK? IS IT BY YOUR METHOD, DISCIPLINE, MATERIAL, PROCESS, GENRE OF AFFECT?

Sextantworks: We classify our work as experience design. We see ourselves as designers first and foremost. We respond to place constraints and human needs. We don’t pay much attention to the art market or art contexts.  Experience design can be defined as the creation of experiences for the purposes of entertainment, persuasion, recreation, or human enrichment where the emotional journey of the individual is the focus. We apply experience design to under-loved places and to the enrichment of connection between people.
 

OWs: Why is it important to create experiences (as opposed to things)?

Sextantworks: We care about human emotions and relationships. Things are stuff, and stuff does not awaken our love the way your eyes looking into my eyes triggers a moment of feeling present.
 

OW: What are you trying to do with your work?

Sextantworks: We believe in orchestrating moments of being present, primarily through increasing general awareness about the magnificence of gin.
 

OW: WHAT IS THE ROLE OF WONDER AND DISCOVERY IN YOUR WORK?

Sextantworks: Wonder and discovery are what inspire us to explore and connect with people, so that’s what we try to offer to our guests. We use the emotional arc of : 

Curiosity -> Surprise -> Suspense = Engagement
 

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located?

Sextantworks: We require people to commit to vulnerability. That’s where our “artwork” is located. But to claim other people’s vulnerability as our own art is vulgar. Let’s assume you’re speaking to this question of authorship. If you want to know where we claim authorship, we claim it as instigators. But what people experience after the instigation, that’s an open playing field. We don’t think of it in terms of authorship in the sense of ownership. We think of it as responsibility. We are responsible to the people who opt into vulnerability because of our instigations.

Theater is built on performance and spectatorship. Theme parks are about amusement and throughput. Hospitality is about comfort and generosity. We use hospitality as a safety net that allows for transgression. Hospitality is the thing that will catch you when you fall, which is why you risk the high wire in the first place. We need people to stay with us as they test boundaries and open themselves up to vulnerability. Our job is simply to instigate and care.
 

OW: Who are your influences? Can you describe an experience in which art changed you?

Sextantworks: Thomas Merton rocked ‘The Street Is For Celebration’, art critic Dave Hickey reminded us not to court spectators, designer Mike Monteiro advises: get a suit, and the New York State Penal Code helpfully informed us that possession of a taximeter acceleration device is a crime. “Art” that has changed us includes: Jeff Stark’s Drive Ins, the Museum of Jurassic Technology, Myst, and the Madagascar Institute.

JEFF HULL: "EXPERIENCES ARE THE ONLY THING OF VALUE"

Jeff Hull, Creative Director of Nonchalance

Jeff Hull, Creative Director of Nonchalance

JEFF HULL HULL IS THE CREATIVE DIRECTOR OF NONCHALANCE, AN INDEPENDENT SITUATIONAL DESIGN STUDIO IN SAN FRANCISCO WHOSE MISSION IS TO PROVOKE DISCOVERY THROUGH VISCERAL EXPERIENCES AND PERVASIVE PLAY.  THEIR GROUNDBREAKING IMMERSIVE NARRATIVE PROJECT THE JEJUNE INSTITUTE BECAME THE SUBJECT OF A FEATURE DOCUMENTARY FILM CALLED THE INSTITUTE.  IT IS RUMORED THAT NONCHALANCE HAS RECENTLY RELEASED AN INVITATION-ONLY EXPERIENCE, CALLED THE LATITUDE SOCIETY.

 

Odyssey Works: WHY CREATE EXPERIENCES?

Jeff Hull: Experiences are the only thing of value, at the end of the day. When we look at our entire reality and our beliefs about it, they are constructed of countless experiences, both tremendous and infinitesimal.  Many of us are dissatisfied with components of our reality, whether they be personal, societal, economic, political, etc. (ridiculously, my dissatisfaction is aesthetic).  And so, we can begin to create new experiences for each other, and begin to tell a new story. Starting small, then allowing that story to grow.

OW: How do you understand immersivity and interactivity? How does it work and what is the point?

JH: True "immersivity", for me, is an experience that is not bound by any time/space limitations, which means it can present itself or reappear at any given place or time.  

For example, when you buy a ticket for an event, the expectations are immediately set that "I will experience product 'x' between the hours of 8 and 10pm at the following address".  How engaged with an experience can you truly be, already knowing it's limits?  Even something like Burning Man ends when you leave the playa.

That's why it's so difficult to package nonchalance.  We never want to sell a ticket, or have any kind of turnstile to entry.  The very act implies that the world we created has an end to it.

OW: What are you trying to do with your work?

JH:  I'd like to offer intrigue and mystique to people's lives.  Life does not have to be mundane. On the surface level, it's very much about play and fun and adventure. Beneath that layer, though, I am trying to challenge people, and ask them to take small meaningful risks in their lives. I am a Situational Designer.  I produce immersive narrative adventures that take place in the real world. It is "game like", in that life is game like.  Just please don't call it an "ARG" (alternate reality game). 

OW: What led you to your current approach to art-making? (What led you to start breaking traditional molds?)

JH: Honestly, I think it is delusions of grandeur; this notion that I could curate people's reality.  Even if just for a moment.  It's audacious, but that's in my blood.  I'm fifth generation Californian... I come from the Bay Area tradition of "innovation culture". (Not to be confused with the tech industry, which doesn't really reflect the values of its forefathers.)

As I grew up in Oakland I kind of swam in the milieu of pseudo-revolutionary movements, the human potential scene, new age visionaries, street lunatics, various youth subcultures and scenes.  These crackpot utopian ideals still inform my work, to a degree.

handoffalt.jpg

OW: Who are your influences? Can you describe an experience in which art changed you?

JH: Equal parts Werner Earhart, Walt Disney, and RammEllZee.  (Ramm was one of the early New York graff artists, a contemporary of Basquiat and Haring, who were all doing very literate work in public space.  He has this entire thesis about the power of syntax called "Gothic Futurism", and his work evolved from painting on trains to making albums, garbage sculpture, and surreal costumes. His entire existence was like a performance; he had the personae of a Demi-God from an alternate dimension who was ready to battle you for the fate of the Universe).  

I was on a pilgrimage to New York, and I got to hang with Ramm at his "battle station".  After several hours of collaborating on a sculpture, I woke up on his floor, totally disoriented.  He was passed out too, but before the vodka and fumes hit us (to his ultimate demise, this was how he worked) he had granted me profound knowledge on the nature of reality building.  He had also given me the only copy of a VHS document called "The Evolution Griller".  It is one of my most treasured possessions.

That experience changed me.  Was it art?  It was art-making. And it was life. As much as possible I try not to separate art from life.  

ANT HAMPTON DISCUSSES AUTOTEATRO

ANT HAMPTON is a writer, director, and theater-maker who founded ROTOZAZA IN 1998. Since then he has collaborated with many artists to produce 'autoteatro' shows FOCUSed ON THE USE OF INSTRUCTIONS GIVEN TO UNREHEARSED 'GUEST' PERFORMERS, BOTH ON STAGE AND IN PUBLIC SETTINGS. HIS WORK HAS BEEN PRODUCED IN OVER 48 DIFFERENT LANGUAGES. HIS MOST recent PIECE THE EXTRA PEOPLE just premiered in Philadelphia and opened in New york this past weekend.

Odyssey Works: Why create experiences?

Ant Hampton: It's a good question, seeing as we cannot avoid having experiences, as humans, pretty much all the time! But therein probably lies the answer. Following the dictum that art should be a whetstone against which the mind is kept sharp, I like to think of the experiences I make (or more accurately, envisage) are something more like tools for navigating our own lived experiences and realities, interior or exterior.

OW: What are you trying to do with your work?

AH: I can't answer that question meaningfully without going on for too long - it's so wide open. I'd need to address particular works, and there are too many now.  But perhaps what I write above and below will go some way towards a hint of an answer.

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located?

AH: A lot of my recent work I've put under the umbrella 'Autoteatro' which basically means ‘self theater’: performances which are embodied by the audience itself. There are two key elements - on one hand, an automatic structure. There are no actors or anyone doing things for you once it has started. The performances are prerecorded structures as text, audio or video. The other element is that there is nobody really involved with you who isn’t sharing the experience or, especially, the risk. Nobody just watching who isn’t also in that state of not-knowing about what’s coming next. That is important for me because I think the awkwardness, or horror, of participatory theatre comes from situations when, for example, you get invited on stage and there are actors who know what’s “supposed to happen” and a big audience of spectators safely uninvolved and watching from the dark.

The Extra People, photo by Britt Hatzius

The Extra People, photo by Britt Hatzius

So behind Autoteatro there's a kind of contract, based on what I hope is a good understanding of what it means to be at risk in a performance situation. This also comes from the 8 years of work I did in / as Rotozaza - shows like Bloke (1999), Ooff (2003), Doublethink (2004) - where the performers were different every time and agreed to follow instructions in front of an audience. The idea is usually not for the performer to be clever or inventive in the vein of improvisation or actor games, but rather willingly exposed or disarmingly honest. As Tim Etchells puts it, "When we see performers making live decisions we get to see them revealed, we get to see them 'truthfully' in some way that is at the very edges and the very heart of theatre."  In my work, the audience is usually discovering everything at the same time as the performer.

There is nobody really involved with you who isn’t sharing the experience or, especially, the risk.

Where is the artwork located? This is interesting to me because a lot of my recent work is pre-recorded - you could say it's located on the iPod, or the hard drive - but of course that misses the point that the audio is just a trigger for a live event, which is embodied by the participants and taken away as memory. In that (final) sense, I don't see much difference with other forms of theatre or performance. Yes, this kind of work asks people to interact, but if it doesn't tap and expand the possibilities of liveness which we know from any number of theatre and performance practices, then the inter-acting audience won't have anything to go away with. I suppose what I mean is, it's about the quality of interaction and participation - they do not in themselves offer new forms.

The same could go for the term 'immersiveness'. In my experience 'immersive theatre' can often be simply an extreme version of conventional, representational theatre. I don't mind representation as such - but if I'm interested in the experience of being 'taken away', it's usually as something to build up in order at some point to break down. I'm fascinated in what happens when the strings are cut and we find the image falling away, and ourselves perhaps with it, back to earth, or back into the room, into the now.

The Extra People by Britt Hatzius

The Extra People by Britt Hatzius

So disregarding these words for the most part, and in a belated attempt to say something more to your question... I'm usually trying to create something where the focus is on the event: what happens, and how it unfolds, not necessarily what's said or told to us. This is what narrative means to me. Dramaturgy rather than anything to do with storytelling: and above all, I'm looking to structure an experience which NEEDS the particularities of live experience and bodily presence.

OW: What is the role of wonder and discovery in your work?

AH: I used those words more in my 20's than I do now, as you'll see if you peruse www.rotozaza.co.uk, but I think probably they're both still very important - I've just learnt to be a little less romantic.

OW: Who are your influences? Can you describe an experience in which art changed you?

AH: Forced Entertainment's 'Pleasure', and before that, a tiny production of Peter Handke's Kaspar at Avignon by Cie de Sablier. Both made me feel extremely uncomfortable for a while during the actual experience, but in a very urgent and somehow necessary way. The concerns behind both works were also beautifully expressed in different ways outside of the actual work, in Forced Entertainment's case by Tim Etchells thoughts in the program, and for Kaspar by an unforgettable public street intervention / experiment exploring the same issues as the play - the manipulation of the individual by the masses, language as a physical power / inertia. 

LEA REDMOND ON DESIGNING DELIGHT INTO DAILY LIFE

Lea Redmond

Lea Redmond

Lea Redmond is always looking for the poem hiding inside things: a salt shaker, a clothes tag, a hand gesture, a cloud. She is infinitely intrigued by the way experiences can slip from the ordinary to the extraordinary, and she endeavors to make things that hold this possibility. Lea crafts objects, writes books, and plays with ideas. See what she’s making at her online shop LeafcutterDesigns.com.
 

Odyssey Works: Why create experiences?

Lea Redmond: All of us are always already creating experiences, artists and non-artists alike. It’s not really a choice. Works of art (or bowls of soup at home) never exist in a vacuum; there is always a larger field:  a museum, a park, a town, a farm, the amount of sunshine that day, a lifetime of memories, a mood, a dining room table, what we think to ourselves or say to each other in the moment of encounter. We can acknowledge this fact—listen to it, work with it, play with it—or we can neglect it. When we’re blind to the always experiential nature of everything we make and do, we eclipse possibility and our work is impoverished. We might still make something interesting, even wonderful, but we will have stopped short. I believe the world—and each of us in all our particularity—longs for artful experiences. We need them to help us become the best, most beautiful versions of ourselves that we can be. We cannot afford to stop short. It’s too sad.

OW: WHAT ARE YOU TRYING TO DO WITH YOUR WORK?

LR: The heart of my work is to explore and offer new ways of being in the world, ones that I believe in and can get behind with all my heart. Specifically, this means cultivating playfulness, creativity, non-violence, and radical thoughtfulness. I do it for myself, and I welcome anyone who wants to join me. I hope to reveal that which is always right under our nose, seemingly out of reach, yet concretely accessible if we pay close attention: gorgeous clouds, ants on the sidewalk, a kindness from a friend or stranger. I’m pretty sure that any experience that changes us involves a particular kind of intimacy, one in which we are so close to something strange that we are prompted to make sense of it and thus expand our sense of what we can think, feel, do and be.

Knit the Sky

Knit the Sky

My devotion to experience design is coupled with my lifelong love of tangibility—of the marvelous materiality of life. So, in a way, I do indeed focus on objects, but always as nodes in a larger web of relations. It’s always object plus activity, object plus human being, object plus ecology. I offer a few examples.

For my Knit The Sky project, hundreds of people around the world are making the “sky scarf” knitting pattern that I designed and released as a free download on my website. The obvious object-ness of this is of course the yarn and needles, but the true world of the experience includes clouds, windows, eyes, 365 days of observation. It even includes the storytelling that happens after the scarf is done and the knitter is wearing it around town.

With A Pencil In My Pocket

With A Pencil In My Pocket

With A Pencil In My Pocket was a participatory adventure in which 150 people each received one colored pencil per month for 20 months. Each pencil had a unique hue and an unusual name, such as mahogany or fortune cookies. Each month, we all set out to have some sort of small adventure inspired by our color, which we wrote about in a journal (in the corresponding color of course). I scanned these entries and posted them online for us all to enjoy. 

Saltwork

Saltwork

My last example goes with the image to the left. I perform “tangibles” for one guest at a time, oftentimes involving small, everyday objects. Tangibles are sort of what you get if you combine the aesthetic of a magic trick with the intention of a poem. In one of these, entitled Saltwork, grains of salt become stars and piles of salt become an opportunity to contemplate the scale of the universe. I compose Braille phrases with grains of salt. My guest gets to hold a single grain on her fingertip while thinking about our Sun. We gaze through a saltshaker cap as if it were a tiny planetarium. The experience is hopefully a fascinating delight. But even more than that, I hope that it resonates deeply enough with my guest that they might never encounter salt the same way again. This connection to the future—to thoughtfully following things out—is essential.

"I never set out to avoid the art world, but I just barely dip my toes into it. I prefer to find my audience on the street, in cafés, in knitting shops, in my online shop, in the folks who buy my books in bookstores."

OW: How do you understand your audience?

LR: I always assume that my audience is anyone and everyone. I acknowledge that there is an important place for more esoteric forms of art and inquiry. I think we need it all. But my favorite way to work is making things that are accessible to pretty much anyone because the only prerequisite is that he or she is a human being. Since my focus is on everyday life and infusing it with creativity and thoughtfulness, it’s potentially relevant for anyone who cares to connect with me. I never set out to avoid the art world, but I just barely dip my toes into it. I prefer to find my audience on the street, in cafés, in knitting shops, in my online shop, in the folks who buy my books in bookstores.

Lea operating The World's Smallest Post Service

Lea operating The World's Smallest Post Service

OW: What led you to your current approach to art-making? (What led you to start breaking traditional molds?)

LR: I didn’t go to art school. And I didn’t major in art. At my little liberal arts college I studied continental philosophy, cultural theory and environmental studies. I wanted to learn about the world, how things work, why we do what we do. So combine that with the love of making that I cultivated since I was a wee one, and it only made perfect sense that my college copies of Discipline and Punish and Walden had art ideas scribbled in the margins. For both better and worse, I am not good at compartmentalization. So my love for making and my love of ideas inevitably collapsed into one love.

OW: Who are your influences? Can you describe an experience in which art changed you?

LR: My grandmother was a collector—of teacups, tiny ceramic sheep, Asian cabinets and Eames furniture. She taught me to knit when I was seven, essentially showing me that it is a joy to make beautiful things and give them to others.

Lea as a young girl

Lea as a young girl

As a child, my family spent weekends wandering beaches and snorkeling through towers of kelp in the Channel Islands off of the southern California coast. My father would scuba dive, drawing up natural treasures from the sea floor. He would surface and hand me a beautiful sea urchin shell, wordlessly, before having a chance to remove his mouthpiece. This silently said: “Isn’t this beautiful world worth caring for?”

OW: We often struggle with categorizing our work. It can feel at once limiting and necessary in order to help others understand what we do. How do you categorize yourself? Is it within a new genre, or do you locate it within a particular tradition?

LR: To help others understand what I do—and so they can decide if they want to participate—I typically toss out a bunch of accessible terms referring to familiar things. For my “tangibles,” I say it’s like a magic trick plus a tea party plus a poem plus a teeny tiny ballet with saltshakers and seashells instead of ballerinas. For my Knit The Sky project, I talk about combining knitting with adventure, or journaling with knitting needles. I use categories less like buckets and more like tags, lightly tossing them around however seems helpful. In terms of categorizing myself, I feel no need. When people ask me, “What do you do?” I typically say something like: “I love to make things that invite people to be playful, creative, and thoughtful in their daily lives.”

ODYSSEY WORKS CO-FOUNDER MATTHEW PURDON ON BEING AND PRESENCE

Matthew Purdon explores the boundary between artist and audience through installation, painting and performance art.  His work invites space into the creative process through physical participation and spiritual connection. He has an BA in theatre and creative writing from Northwestern University and an MFA in Studio Art from JFK University's Arts & Consciousness program.  He was the co-founder of Odyssey works, has exhibited as a professional painter and is a member of Actor's Equity.  Matthew is a student of the Ridhwan School Diamond Approach.  

Matthew Purdon

Matthew Purdon

Odyssey Works: How do you understand immersivity and interactivity? How does it work and what is the point?

Matthew Purdon: Immersivity is usually understood as surrounding the visual and aural fields of the viewer.  By surrounding them with vision and sound, they become aware of their bodies in space and begin to have a deeper experience.  I approach immersivity as the total capacity to involve all of the senses as well as the social and cultural landscapes of the viewer.  In this way, the viewer becomes an active participant in the space and their total Being becomes enveloped in the work.  In the deepest immersions, the boundaries between the participant and the surrounding work dissolves and a direct experience arises.

Interactivity is the capacity for an artwork to receive input from the audience and respond.  The input can be structured or spontaneous, trivial or deep, short or long.  Interactivity creates space for the presence of the audience to become a participant in completing the artwork.  Most forms of interactivity keep the participation within a limited framework in which the resulting outcome of the participation was already anticipated by the structure.  I am interested in using interactivity to contact the audience in a direct experience where the resulting outcome is unknown by the artist or audience until the end of their full participation.

OW: Why create experiences?

MP: I am compelled to create experiences because I perceive and understand my Self and the World through the totality of my direct experience.  As the creative source unfolds within me, it arises as a totality of a lived experience for others to explore and have their own direct experience. 

OW: What are you trying to do with your work?

MP: At the deepest level, I pursue my work to awaken others and myself in relationship to each other by experiencing ourselves as Presence.  People are aware that the proliferation of always-on digital interactions and media spectacle is often a barrier to direct experience. The more aware they are of this, the more participation they seek in artistic experiences.  My work invites viewers to transform into participants first through a physical invitation.  Once grounded in the body, the participants can enter the experience and discover something real.

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located?

MP: The artist initiates the collaboration by creating a space for participation.  The presence of the artist is conveyed through the experiential aesthetics.  This presence grounds the quality and depth of possibility in the space and the level of willingness for the audience to engage in participation.  The final artwork is located in the inter-subjective experience of the participants.

OW: You have worked in many different disciplines- painting, theater, interaction design, performance- does this seem to you to be different interests or are the different disciplines linked in some way?

MP: Each artistic discipline informs the other, revealing different facets of a central aesthetic inquiry around participation.  They are all grounded in the body and explore the dynamism of creative energy through different experiences of space.  Each medium requires a different understanding of form. The aesthetic parameters of each medium are the crucible in which the creative dynamism can work upon the artist.  The consciousness of the artistic intent is the catalyst for a transformation in which the artist becomes transparent and the aesthetics become the window that transmits the Presence of the creative action to act upon and awaken the Participant.

OW: How does your art practice influence your life?

MP: The practice is the life.  By engaging in the dynamic unfoldment of the creative process, I gain insight into my life as a living process.  It is all a journey into the mystery of Being.

CHRISTINE JONES ON THE GIFT AND RECIPROCITY

Christine Jones.

Christine Jones.

CHRISTINE JONES is a Tony-winning set designer and the artistic director of the critically acclaimed Theatre for One, a portable private performing arts space for one performer and one audience member. Most recently, she directed the sensational immersive nightclub dining experience Queen of the Night, which New York Magazine has called the “hottest nightlife experience in town”.

Odyssey Works: How do you understand immersivity and interactivity? How do they work and what is the point?

Christine Jones: I guess the most straightforward response is to say that immersive experiences operate with no fourth wall, and sometimes no walls at all. There are many degrees of interactivity, but at the core, interactive work doesn't pretend that no one is watching. The watcher and the watched are aware of and responsive to each other. There is an acute awareness of their dependence on each other. If there is no audience, there is no performer, and vice versa. I find that when this interdependence is made a primary part of the experience there is an added depth. I believe this is true of non-theatrical experiences as well, in which there is a giver and a receiver but no performance. When people interact in ways that are fully present in the moment, be it theatrical or magical, their experience can become more transcendent.

 

OW: Why create experiences? 

CJ: As a parent, I am aware of creating a world where Santa Claus and the Tooth Fairy exist for my kids. When they die, it's our job to make other kinds of magic. I love what Charlie Todd of Improv Everywhere said. He said he wanted to live in a world where anything can happen at any moment. His work makes our world just such a world...I think everyone has a desire to be surprised, delighted, moved, and transported. If we don't do this for each other, no one else will. Our parents will make magic for us when we are young; when we are older, we have to make it for ourselves and each other.

Theatre for One in Times Square.

Theatre for One in Times Square.

OW: What are you trying to do with your work? 

CJ: This probably sounds horribly pretentious, but lately I have been thinking of myself as an artist who uses intimacy the way a painter uses paint. My intention with all of my work is to enhance a feeling of connection and presence that makes people feel seen, and sometimes, especially with Theatre for One, loved. It is always amazing to me how simple acts of kindness and generosity are so deeply appreciated. We very rarely slow down enough to feel truly with other people. I am trying to create fruitful circumstances for a gift exchange between audience and performer. Whether it be a big Broadway show, or an immersive dinner theatre experience, or Theatre for One, I am hoping to create a space and relationships within the space that allow the audience to feel that they are receiving a beautiful experience, and in return they are giving the performers or creators the gift of their full presence and attention.

 

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located? 

CJ: When we worked on Queen of the Night, we did a workshop for the actors with a dominatrix. She described creating a reciprocal energy loop between herself and her clients. I think this is where the artwork is located, if you can create that loop. In the best circumstances the collaboration happens in the contract the artist and the audience make to engage in these roles. "I will perform," "I will watch," or "I will create," "I will receive." Sometimes this is unwritten and happens spur of the moment in a pop-up performance, sometimes it happens with a ticket purchase, or an application process as with Odyssey Works, but there is a moment where artist and audience commit to a relationship, and from there the artwork flows in the energies they exchange and how they are exchanged. Is it an energy loop, or a game of tennis, or two groups on either side of an invisible wall. I love how immersive and interactive work makes us much more aware of our roles as participants.

Queen of the Night.

Queen of the Night.

 

OW: What is the role of wonder and discovery in your work?

CJ: I once heard someone describe themselves as a serial epiphanist. I think it is a great way to express the desire to be filled with wonder that I think we all have. I visited an installation called The Infinity Room by David Wheeler at a gallery in Chelsea a few years ago. I was struck by how being inside a space that truly did feel infinite felt like what I imagined death might feel like, and I was also struck by how much it felt like being engulfed by love. When we never stop feeling wonder and never stop making discoveries, then it means we live in an infinite world with no end of imagination and generosity. It means that at least while we live, anything is possible and at any moment something you never imagined was possible might happen to you. And how much more beautiful life is when we as mortals and fellow travelers make these experiences come alive for each other.

 

OW: Who are your influences? Can you describe an experience in which art changed you?

CJ: I remember the first experience that blew my mind was seeing Fuerza Bruta in Montreal at an International Theatre Festival when I was maybe twenty and just finishing school studying theatre design. The electricity that coursed through my veins to have performers running past me and an apocalyptic universe coming to life all around the space was an eye-opener as to what an event could look and feel like. Later on, having a magician perform a magic trick for me and me alone at a wedding made magic feel like the most beautiful intimate gift one could receive. It was an intoxicating feeling that made me hungry to experience other work in private settings. Lewis Hyde's book The Gift helped me understand what I was trying to do in creating an artistic process of gift exchange. Improv Everywhere, Odyssey Works, Wanderlust (now Sextantworks), have all been extremely influential and inspiring. I feel fortunate to be engaged in so many different but related forms of theatre and experiential work that is both personal and commercial and sometimes even illegal, but all in service of reminding us that the barriers we experience in space and in our relationships can be dissolved.  

CHARLIE TODD TALKS ABOUT CHAOS AND PUBLIC SPACE

Charlie Todd, founder of Improv Everywhere. All rights reserved. 

Charlie Todd, founder of Improv Everywhere. All rights reserved. 

 

Charlie Todd is the founder of Improv Everywhere, producing, directing, performing, and documenting the group's work since 2001. Charlie is the author of Causing a Scene, published by Harper Collins. Based in New York, Improv Everywhere causes scenes of chaos and joy in public places and has executed over 100 missions involving thousands of undercover agents including the legendary Grand Central Freeze and the infamous No Pants Subway Ride. The group's videos have received over 400 million views online.

 
 

Odyssey Works: How do you understand immersivity and interactivity? How does it work and what is the point?

Charlie Todd: To me they are just projects that involve the audience in a meaningful way.  Something that breaks the typical role of audience members and involves them in a manner outside of passive viewing.  It's making the audience part of the experience rather than simply an observer.  The point for me, is that bringing in interactivity adds an unknown element.  A good interactive performance should be unpredictable.  The audience may change the course of what was planned.  The performers may need to adapt and approach things differently based on how the audience is responding (or not responding).

OW: Why create experiences?

CT: I think people crave unique experiences.  With advances in technology our culture has become so interactive.  Everything has been gamified.  Simply sitting and watching a film or a play in a crowd of people is still lovely, but being able to *be* the performance is so much more exciting.

The MP3 experiment. 

The MP3 experiment. 

OW: What are you trying to do with your work?

CT: Improv Everywhere causes scenes of chaos and joy in public spaces.  The goal is to create a unique, positive experience for unsuspecting strangers. As a byproduct of that goal we also give a unique experience to our performers, who are often strangers we've never met who were recruited via our email list.

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located?

CT: For Improv Everywhere the interaction between the performers and the audience, whether or not they realize they are an audience, is the artwork.  If our performance happened in a vacuum with no one to witness it live, it would lose all meaning.

OW: How does your art practice influence your life?

CT: I suppose it makes me more aware of the potential for the extraordinary.  Right now I'm typing this at LAX airport and a 4-year-old boy just started dancing in the center of the terminal.  He's just a kid, but it's fun to imagine that maybe he's not.  It's possible that everyone around me is an undercover performer and they'll start dancing soon.  Rather than being paranoid that everyone is out to get me, I'm excited about the idea that everyone could be out to amaze me.  It mostly just comes from me looking for the next idea I might want to do.

The No Pants Subway Ride.

The No Pants Subway Ride.

OW: Who are your influences? Can you describe an experience in which art changed you?

CT: My influences when I started Improv Everywhere were Andy Kaufman and The Flaming Lips.  I read a book about Kaufman that detailed all of the pranks he would stage with his writing partner out in public places like diners and coffee shops.  They were a little mean spirited, but I was really taken by the concept: two people entering a space separately and acting like they don't know each other.  What a great set up for an infinite number of undercover performances.  Early Improv Everywhere projects often followed this model, largely because I usually only had one friend who was willing to do it with me.  The Flaming Lips' live performances in the late 90s and early 2000s were also very inspirational.  They actively involved the crowd in participatory ways.  I went to a show in Prospect Park where they probably had 100 giant balloons flying around the audience.  It was so joyful.  I went to another at Hammerstein Ballroom where the entire crowd was given laser pointers on the way in.  The lead singer held up a giant mirror and we all aimed our lasers at it.  It was incredibly cool looking, and so much fun to be an active part of it.

Welcome to Wonder

Image from When I Left the House it Was Still Dark, Saskatchewan, Canada. Score by Travis Weller. Photo by Ayden LeRoux.

Image from When I Left the House it Was Still Dark, Saskatchewan, Canada. Score by Travis Weller. Photo by Ayden LeRoux.

Exciting news: we are launching a blog to give you insight into what making immersive work from a place of empathy can look like. In the coming weeks we will be publishing interviews with some of our most respected colleagues, collaborators, and participants. Stay tuned!