Ayden Grout

JIM FINDLAY ON THE DESIRE FOR CONNECTION AND THE DEXTERITY OF ART

Jim Findlay. Credit Pavol Liska.

Jim Findlay. Credit Pavol Liska.

JIM FINDLAY works across boundaries as a theatre artist, visual artist, and filmmaker. His recent work includes Vine of the Dead (2015), Dream of the Red Chamber (2014), and Botanica (2012). His video installation Meditation, created in collaboration with Ralph Lemon, was acquired by the Walker Art Center for its permanent collection in 2011. Findlay is a founding member of artists' group Collapsable Giraffe and performance space The Collapsable Hole. His work has been seen at BAM, Lincoln Center, Carnegie Hall, Arena Stage, A.R.T., and over 50 cities worldwide, including Berlin, Istanbul, London, Moscow, and Paris.

 

We’re all here. Alone and together.

 

Odyssey Works: What are you trying to achieve with your art?

Jim Findlay: I’m just trying to achieve some art with my art. I’m pretty satisfied when I feel like I’ve done that. 

Thinking of the work I make in terms of other senses of "achievement" feels like trying to change a tire with a poem—which sounds like a good way to make art, even though it’s a stupid way to change a tire.

I’m basically down with the idea that what makes art unique is its uselessness. If its use is immediately apparent, then it’s hard for it to be interesting. You have to look at a wrench for a really long time to see the poetry in it, because it’s hard to stop seeing the wrench. But if you can make something that's interesting and also quite apparently useless, then I feel like that’s something that fires up the curiosity neurons. 

 

Vine of the Dead. Credit Paula Court. 

Vine of the Dead. Credit Paula Court. 

 

OW: Why integrate multiple disciplines? What is the best way to approach this?

JF:  Approach it by just diving in and using it, whatever it is. Use it wrong, use it stupidly, use it as incorrectly as possible. Don’t fall into the trap of having to understand it before you try it. It’s not about mastering something, it’s about bending it to its own special state of uselessness.

Humans are omnivores, utter generalists, pansexual, and inherently curious. We are probably one of the least specialized species on the planet. Why would we be wildly dextrous and flexible in every other aspect of our existence, but not in our art-making?

I find words and speech much more foreign than the physics of electrons and photons or the elaborate syntax of contemporary digital language. We’re living in a time of widespread visual and sonic literacy. Lay people are incredibly sophisticated about the language of the jump cut and the slow fade. Using multiple disciplines feels quite organic. I don’t think about it much. I just do it.

 

I think the desire for connection and the impossibility of it pretty much sum up the whole of human experience, from the criminal to the holy.

 

OW: Speaking of combining forms, your work frequently combines recorded and live performance. What is the reason behind this? 

 JF: It’s so much more mixed up than anyone can imagine! A lot of the media work I do is predicated on live performers using the technological medium, sometimes swimming in it. Integration of media for me means that it’s integrated into the bodies and actions of the performers. For example, in Dream of the Red Chamber, there is constant video presence in a truly epic way. But a deceptively large portion of that video is live. The technology’s main function in the world of the piece isn’t its content. Rather, its most essential function is that it occupies the performers' actions. I enjoy watching people struggle to do something difficult; using technology in performance in a rigorous way is difficult, especially when it’s largely controlled by the performers themselves. 

 

OW: A lot of your work has an epic quality. Yet it has also been described as "intimate." This seems counterintuitive, as we usually associate intimacy in art with a more minimalist aesthetic. How can a vast scope be intimate?

JF: Creating dichotomies, tensions, and seemingly incongruous feelings is something that is very conscious in my work. And I think that we never feel more intimate to ourselves than when we feel ourselves small inside the vastness of life and the universe. There’s something about loneliness that’s not on the surface often, but that nonetheless is a strong undercurrent to everything I am. I think the desire for connection and the impossibility of it pretty much sum up the whole of human experience, from the criminal to the holy.  

 

Dream of the Red Chamber. Credit Paula Court. 

Dream of the Red Chamber. Credit Paula Court. 

 

When I make worlds—and to me, making a piece is like making a world because it has its own set of functions and rules and features—I always want my worlds to have their own integrity. They don’t have to be realistic, or operate on the same principles as our experience, but they have to make sense on their own terms. I think that epic feeling in my work may come from my desire for a piece to have its own special autonomous feeling. I feel like the intimacy element is even more essential, and that comes from my real desire to just be there with everyone. The performers and I are not going to pretend to be other people, at least not in ways that aren’t utterly transparent, and you don’t have to pretend you’re not here either. We’re all here. Alone and together.

 

OW: In your performance Dream of the Red Chamber, the audience is encouraged to experience the work while drifting in and out of sleep. How does this enhance the experience? What is the connection between dreams and art?

JF: The piece makes a simple proposition: What happens when we disrupt the usual transaction between the audience and the performer? What if the audience doesn’t have to pay attention and the performer is released from their duty to entertain? Everything in the piece is in service of this proposition in some way.

 

Did I make that? Did she make that? Did it happen? Does it matter?

 

I also admit that I have a lot of firsthand experience of sleeping in theaters. And I always find the haze of liminal states between being asleep and awake very pleasant. So when formulating the piece, I had a pretty good idea of the experience I was proposing to the audience. 

The other aspect of this that became important for me on an aesthetic development level was that it forced me to relinquish control of the experience. A friend at the show fell asleep, and in her dream the show continued, but there was a large curtain near where she was sleeping. The performers made a big show of opening this curtain, and behind it was this very large beloved painting she had done 20 years ago that she thought had been lost forever. It was still lost in real life, but was returned in the dream. She woke up at the show crying because we had returned her painting to her, and it took her five to ten minutes to sort out what the reality was and what had been in her dream. Did I make that? Did she make that? Did it happen? Does it matter? That’s a pretty good demonstration of the connection between dreams and art, I think.
 

OW: Who are your influences?

JF: Captain Beefheart, La Monte Young, Elizabeth LeCompte, Reza Abdoh, Derek Jarman, Mark Twain, Kathy Acker, Werner Schroeter, Rainer Werner Fassbinder, Ralph Lemon, Amy Huggans, Iver Findlay, Radiohole.

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Interview by Ana Freeman. 

 

SPRINGBOARD COLLECTIVE ON FUN AND TOGETHERNESS

Sarah Dahlinger, Danny Crump, Micah Snyder, and Stephanie Wadman of Springboard Collective. Credit Danny Crump. 

Sarah Dahlinger, Danny Crump, Micah Snyder, and Stephanie Wadman of Springboard Collective. Credit Danny Crump.

 

Springboard Collective produces collaborative, site­-specific, interactive, and immersive sculptural environments. Utilizing experimental and imaginative approaches to everyday materials, their installations focus on transforming the physical and psychological aspects of fun through socially engaged events. Their works include Good Humor (an ice cream-making extravaganza), Total Limbo (a fanciful fort), and Soft Surplus and Soft Surplus+ (inclusive playlands). Springboard Collective is directed by Danny Crump, Micah Snyder, and Sarah Dahlinger, and is also comprised of Stephanie Wadman and Barry O’Keefe. Contributing artists include Todd Irwin, Siavash Tohidi, Matt Hannon, Juniper Nova, and Ryan Davis. 

It’s not about me or you, it’s about us.

 

Odyssey Works: What led you to your current approach to art-making? How did you start breaking traditional molds?

Springboard Collective: Springboard Collective started in graduate school at Ohio University in Athens, Ohio. Danny had done a residency at Flux Factory in 2014, and got inspired by all the collaborative work happening there; it dawned on him that you could get a lot more stuff done faster and be more improvisational with other people. So he proposed starting a kind of band where we would make collaborative art shows. We were all a bit disillusioned with the isolation of the grad school grind, and we wanted to experiment without the pressure of individual authorship. We wanted to let ourselves be really playful with materials and with ideas without overthinking them beforehand. So we began making these ambitious spectacles with a little bit of painting, a little bit of sculpture, and some kind of social interstice all coming together.

 

Good Humor, 2015. Credit Danny Crump.

Good Humor, 2015. Credit Danny Crump.

 

OW: Tell us about your process.

SC: We all bring different skill sets to the table and we are continually pushing and pulling and learning from one another. There are specific things that one of us will get obsessed with doing, like individual videos, but part of the process of working collaboratively is to surrender ownership, and to share credit and responsibility. It’s not about me or you, it’s about us. We tend to work on tight timelines, so it’s a really intensive work period. We might plan a project for three weeks. We usually have a big brainstorm on a big piece of paper, and we just write down every idea that anybody comes up with. And then we figure out how we’re going to fit it all together. We mock up the bigger structural elements, sketching things out in real space. We often have only a few days to build the whole entire thing. So there’s a lot of thinking, then a lot of work, and little sleep. And that’s liberating because it's gestural and fast and we don’t have to nitpick all the little details. We follow the impulse, follow the imagery, follow the materials, and just let those lead us wherever they go.

 

We aim to be impish.

 

OW: “Fun” is a word you frequently use to describe your work. What does this mean to you?

SC: We aim to be impish. Our pieces give people permission to act a little crazy and be a little weird, which ends up facilitating fun and togetherness. We are creating a new sort of environment that’s a land of escape from actual reality, and the levity of it is refreshing. The things we reference, like ice cream, bouncy castles, and mazes, are all very playful and childlike. One reason we have for working together is wanting get back to a childlike sense of making, and being really open and fearless. It helps people get out of the day-to-day. A lot of times when you go to shows and museums, you’re still contained in yourself, you’re still reserved. But if you have box of costumes, and you put on a wig, and you get thrown into this tiny area where there are 20 people jumping and everything’s going crazy, it facilitates this experience of breaking free and letting loose for a minute. Another thing about a lot of our work is that the pace of people moving through the space is totally different from a typical art-viewing experience. When you walk into an art space, you typically slow down, but all of our shows have this buzz to them. People are really moving around, getting comfortable, getting immersed.

 

Good Humor, 2015. Credit Matt Hannon

Good Humor, 2015. Credit Matt Hannon

 

OW: Can you speak more to immersivity and interactivity? What do those words mean to you and why are those elements that you want to include in your work?

SC: The installation format is nice, because you’re not dealing with one material or one medium. Everything all has to work together. In all of our pieces, we’re making something that is interactive because we want to give ownership to the people that are coming to become a part of it. We set up this template for them to inject their own creativity into. They’re churning the ice cream that they’re going to taste, they’re making the sculptures that they’re going to take home. It’s an extension of the process of making to the audience. And it’s a really awesome kind of leveling of different hierarchies of people. Our environments are something that you come and interact freely with. There are no rules. And immersion is necessary because it’s a break from reality. We all need to have moments of escape from whatever pressures we experience, so we provide a space that you can step into and, at least momentarily, be liberated. It’s an offering of a space to be together and work together, and that’s a genuine gesture on our part. If you look at the headlines recently, our type of fun, cheeky event might be just the type of thing that we need right now. In our work, nothing’s too serious.

 

We’ve learned that you can make art out of anything if you just put enough effort into it and belief behind it.

 

OW: In interactive environments, where do you locate the art?

SC: All of it is the art. And we don’t keep track of any individual’s physical input into a piece. That’s the beauty of it, that it all sort of melts together.

 

OW: Why create experiences?

SC: We do have relics from our pieces: the objects produced as part of the event. Those have spread out—some people have taken them home—and they do carry a little bit of the energy from the show. But it’s hard to describe all the stuff that happened in any one of our pieces. You really had to be there. We’ve learned that you can make art out of anything if you just put enough effort into it and belief behind it. We start from kind of silly ideas, but then take them to a level where there are much more interesting questions being opened. And the overall experience of the event is where that magic happens.

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Interview by Ana Freeman. 

CHLOË BASS ON INTIMACY AND LIVING BETTER TOGETHER

Credit Chloë Bass.

Credit Chloë Bass.

 

Chloë Bass is a conceptual artist working in the co-creation of performance, situation, publication, and installation. She's recently returned to Brooklyn after a summer making work in such places as Greensboro, New Orleans, St. Louis, and rural Nebraska. Chloë is a visiting assistant professor in social practice and sculpture at Queens College, CUNY. She is sometimes a collaborator, sometimes published on Hyperallergic, and adamantly and always a New Yorker. You can learn more about her at chloebass.com. 

 

The world is something that we make together.

 

Odyssey Works: What is the collaboration between artist and audience as you see it? Where is the artwork itself located? 

Chloë Bass: The world is something that we make together. (Joseph Beuys even called the world a collaborative artwork.) There are a million tiny gestures that go into the fabrication, presentation, and maintenance of art, not to mention society. We are not always equal players; equality may be rare, or even impossible. I have no problem being an authorial voice, a game-maker, an editor, a social designer, or a leader. But I think what we forget is that these positions, except in extreme fascist cases, actually require the participation of others. My work is a series of experiences for people. It exists in the moments where it’s happening, in the echoes my participants take with them, and in the ways they and I find to share some element of what occurred with those not present.

 

OW: Your work often relies on relationships or interactions between two people. How does intimacy play a role in what you create?

CB: I’m actually scaling up. I’m going gradually, so I think it’s pretty hard to tell at the moment. From 2011 to 2013 I worked at the scale of the self, and produced The Bureau of Self-Recognition, a conceptual performance and installation project designed to track the process of self-recognition and its myriad outcomes. Since the beginning of 2015, I’ve been working on The Book of Everyday Instruction, which explores on-on-one social interaction. I have some exciting ideas for the next phase after that. I don’t want to say too much at the moment, but I’m looking to work with family-sized groups, and I want to make a film.

I’m preparing myself to tackle groups of people the size of entire cities, eventually. The artist Elisabeth Smolarz came to visit me in my studio a few months ago, and she joked that the ultimate manifestation of my practice would be to become president so I could do a project with the entire country. I'm learning alongside my work. I am genuinely teaching myself about the world through these artistic actions, interventions, and experiences.

I'm not necessarily an extroverted person. I think I really thrive in the depth of the magical space that can be created between two peopleuntil one of them has to get up and go to the bathroom, and the moment breaks, and they’re back to being their regular, awkward selves in the world. I like the connection and the breakage, to be honest. I think there’s a lot of power and material in both.

It's amazing we don't have more fights, participatory performative workshop, 2016. Credit Manuel Molina Martagon and The Museum of Modern Art.

It's amazing we don't have more fights, participatory performative workshop, 2016. Credit Manuel Molina Martagon and The Museum of Modern Art.

But I want the breakage in my practice to be a conscious choice. Can we maintain the intimacy of the pair at the scale of a city? What remains, and what is lost? How can I hold people, and when is it informative to let go?

I wonder often about incorrect intimacy, and the special space it creates. I was in Cleveland for two months in 2015 spending time with strangers, joining them in their daily lives. A large part of this project turned out to be getting in the car with strangers, something we’re told not to do from the time we’re very young. There was something about beginning with an “incorrect” gesture that made my participants and I responsible to one another. Changing the usual circumstances of how and where we meet people brought us into a different kind of social and aesthetic world. Doing things wrong can hold high imaginative potential.

Recently, I was in St. Louis, where I talked to people about safety and safe places. For me, taking a stranger to a safe place and having a conversation about safety is really odd and anxiety-provoking. It’s essential to make sure that the best parts of that oddness are preserved and turned into something productive. At the same time, I have to work hard to make myself extra comfortable for the person who’s allowing for this vulnerable interaction to happen. Balancing these kinds of dynamics is a huge part of my craft.

 

OW: How do you understand immersivity and interactivity? How do they work and why do you use them?

CB: Well, those are the materials of life! Every experience that I have in my daily life is, to some extent, unavoidable. I might willingly choose to enter a situation, but what happens once I’ve entered it is just the product of being there.

That said, people can occupy the same space and have entirely different lived experiences. I feel a little bit suspicious about immersivity right now. What does it really mean to be immersed in anything other than your own subjectivity? How can we extend the bounds of the personal in order to improve our treatment of others? I am not speaking of empathy, which does the work of making us all affectively the same, but of a certain kind of non-understanding that teaches us we need to do better.

 

Form is a kind of stitching, a way of putting a temporary experience into a more permanent shell.

 

OW: How does the social component of your work relate to the material forms you create? How do you categorize your work? 

There was a time when I used to edit my artist's statement to rename myself as the type of artist I had most recently been called by others. If a review came out and said I was a performance artist, then I would call myself that. I did this not out of inherent resistance to categorization, but because I felt really new to making my own work, and was just as willing to trust others to name it as I was to trust myself.

Now I teach social practice in the art department at Queens College, and there are so many people who call me a social practice artist. From an academic and art historical perspective, I have to say that I’m not so sure they’re right. I think social practice is best described as a series of tactics that’s been culled from many fields: anthropology, sociology, psychology, community organizing, trauma studies, journalism, and, yes, art. I can only classify some of my own projects in this category. But I am an artist who works with people, that much is certain.

My current statement says that I’m a conceptual artist working in a variety of forms: situation, installation, publication. Naming myself a conceptual artist has made it ok to be making work that exists in service of a series of related ideas, rather than a series of related material practices. Form is a kind of stitching, a way of putting a temporary experience into a more permanent shell. However, the shell is really just a reminder that something has happened. 

 

Hand-stamped cocktail napkin from Linger Longer Toast, a participatory public performance that took place in 2014. Credit Chloë Bass. 

Hand-stamped cocktail napkin from Linger Longer Toast, a participatory public performance that took place in 2014. Credit Chloë Bass. 

 

OW: Who are your influences? Can you describe an experience of art that transformed you?

CB: When I was about eight, the Guggenheim had a retrospective of Rebecca Horn’s work on view. In the museum’s oculus, Horn had hung a grand piano, which “exploded” a set number of times per hour: keys and hammers appeared to fly out of the instrument, accompanied by a dramatic sound. I loved how scary it was, how funny it was, and how we couldn’t avoid it. I don’t know that Horn’s work is a visual influence on what I do, but I’ll never forget that moment, or how it’s continued to shape my social and emotional responses to artworks.

I am also hugely influenced by Adrian Piper, Andrea Fraser, Claudia Rankine, Maggie Nelson, and Doug Ashford. And I’m a habitual eavesdropper and casual voyeur; I don’t intend to stop being inspired by these arguably creepy practices.

 

OW: What are you trying to do with your work?

My goal is both incredibly simple and insanely grandiose: I want us to live better together. Every piece of work that I make is in service of this aspiration. The experiences I make are triggers for a feeling. It’s on you to figure out what to do with that feeling, and how to use it in your relationships to others. The objects I make are souvenirs, tagged with memories that you might rediscover later. The words I offer are guidelines. But making the world? That’s yours.

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Interview by Ayden LeRoux and Ana Freeman. 

 

 

 

 

 

KATY RUBIN ON REALITY AND TRANSFORMATIVE ACTION

Katy Rubin. Credit Will O'Hare.

Katy Rubin. Credit Will O'Hare.

KATY RUBIN, Executive Director of Theatre of the Oppressed New York, is a Theatre of the Oppressed facilitator, actor, and circus artist. She has facilitated and directed forum theatre workshops and performances in partnership with various communities, including LGBT homeless teens, people living with HIV/AIDS, recent immigrants, and court-involved youth and adults. Katy studied with Theatre of the Oppressed inventor Augusto Boal at the Center for Theatre of the Oppressed in Rio de Janeiro, as well as with Jana Sanskriti in India, Mind the Gap in Yorkshire, and Cardboard Citizens in London. She has trained facilitators around the U.S. and Europe and in Nicaragua.

 

 

Everyone is a spect-actor.

 

Odyssey Works: What is the mission of Theatre of the Oppressed NYC and how do you achieve it?

Katy Rubin: Theatre of the Oppressed NYC partners with communities facing discrimination to inspire transformative action through theatre, that’s our mission. We pursue that, I would say, rather than achieve it, by partnering with social service organizations, city agencies, and sometimes neighborhood groups to start ongoing popular theatre troupes—popular theatre meaning theatre of and by people, rather than necessarily professional artists. And those troupes build plays based on their shared experience of oppression and the questions that they want to ask their larger community about urgent human rights, civil rights, and community rights challenges they're facing. Each play focuses on one specific problem. They tour performances that they’ve built together to theatres, to other communities, to shelters, to clinics, to peers and strangers, to engage in creative problem solving together onstage. All our plays involve a forum, where the audience is invited onstage to try out alternatives to the problem, and then we have a critical analysis of those alternatives. Sometimes we involve policymakers in that forum, to try to take those ideas from the audience and the actors and turn them into concrete institutional change.

 

OW: In forum theatre, there are no spectators, only “spect-actors,” as you call them. So everyone in the room is in some way responsible for creating the experience. If audience members choose not to get up on stage, how do they contribute to what goes on? And in a theatrical event that is created collaboratively, where is the artwork itself located? 

KR: We don’t believe that change is made by forcing anyone into anything, so we don’t force our actors to participate, and we don’t force our audience members to participate. That said, we don’t let the whole audience sit there silently; at least some people in the audience have to take action.

There are a lot of ways to engage. First of all, people engage by choosing to come, and it’s free. That’s important, because it relates to how much you can participate. If you had to participate by paying $150, maybe you don’t want to participate further, because you gave all your resources already. Second of all, we ask the audience members to raise their hands and identify if they’ve been in a similar situation or can see how the problem onstage relates to their life, so they engage by identifying that they have some relationship to the problem. Thirdly, they engage by speaking about what they see, what they saw people try, why it might or might not work, and what changes would need to be made for it to be implemented. And then, of course, they engage by getting up and trying something, which is the riskiest form of engagement. But we’ll never have an event where we allow people not to take that risk. The whole audience is on the spot to see who from their group is going to step up. If nobody steps up, then we say, “Essentially you’re saying you want these problems to continue they way they are.” They have a choice, but they saw how oppressive the situation was.

We want to move people towards choosing to be in solidarity with their neighbors, which means that we have to allow for different levels of engagement. So just as with any kind of community action, we need people to participate in all different kinds of ways. 

Audience members voting on a policy proposal at the 2015 Legislative Theatre Festival. Credit Will O'Hare.

Audience members voting on a policy proposal at the 2015 Legislative Theatre Festival. Credit Will O'Hare.

If a play solves a problem for you, it’s not very participatory, because you don’t have to put your brain into addressing a problem. If a play leaves a problem open for you, then it's more participatory, because you have to think about what should happen to solve it. Are you going to do something about it, or are you going to wait and be complicit in not doing something about it? There are varying levels of participation, but it’s about not only what you do in the theatre, but also what the play demands of you.

In terms of where the art lies in participatory theatre, I believe that everyone is an artist, so I can’t pinpoint one place there is art and one place there isn’t art. And in our work at Theatre of the Oppressed NYC, the person onstage could have just joined that troupe that day. There’s no hierarchy of artists.             

Everyone is a spect-actor. The actors are spect-actors, because they’re watching their lives and then they’re taking action. The audience members are spect-actors, because they’re watching the play, watching their lives as they relate to the play, and then taking action. Everyone is watching, observing, thinking, analyzing, and doing. Acting is taking action, in our definition, so our definition of art is the use of an aesthetic expression to evoke feelings that move people to action. And anyone can do that—by painting a picture, by making a play, by making music, by speaking beautifully, by writing poetry. So it’s available to the audience to do that too.

 

OW: Forum theatre keeps the spect-actors at a critical distance, allowing them to think about what they're seeing and come up with ideas to try out. To the extent that this distance also limits the audience’s ability to relate to the story, how do you prevent that from hindering their motivation to become involved in making change? How do you balance the respective powers of thought and empathy as jumping off points for fighting oppression? 

KR: We believe in feelings that incite people to action. We don’t believe in feelings that just allow people a release so they can go back to their lives and not feel like they need to take action. Augusto Boal, who invented Theatre of the Oppressed, wrote about being anti-cathartic. In other words, we don’t want our audience to say “I saw a tragedy and now I feel cleansed.” We want them to say “I saw a tragedy and now I feel bothered, and now I’ll go do something about it.” Emotions are great for inspiring people to take action, and that's why we present plays and not just lectures, because plays do evoke emotions, and we want people to feel moved, upset, amused, all of those things.  

 

OW: Do you evaluate the quality of your performances entirely by their effects, or is there some measure of craft, of aesthetics, of strength of narrative through which you decide you've created something of high quality?

KR: We do try to evaluate the narrative, the craft, the funniness, the moving-ness. We’re most concerned with if the play holds together as one story. Does it have a beginning, middle, and end? Is the problem, in all its complexity, clear? Do we understand the consequences when people can’t quite get what they need, in terms of how this affects their lives and why it’s important? Do we see the other people in the ecosystem of the story? Are there allies? Are there aesthetic elements that support the narrative? Do the props support the story, does the music support the story? As in all theatre, the most important aspect of the production is that it supports the narrative, so in terms of what specific aesthetic qualities we aim for, it depends on the specific story.

That said, we do use the distancing effect you mentioned, so we allow the audience to see the lights and the costume changes, and we use cardboard props. We want to take the magic of the theatre away so that people will really think. As Boal used to say, “We want reality, not realism.” Sometimes that means we have an aesthetic element that’s not “realistic,” but actually heightens the reality, and we want that reality to hit people. And if people are alienated from their feelings by the fact that the play doesn’t look like a beautiful Broadway show, then we also want them to understand that not all art looks like a beautiful Broadway show. We want them to get over that, so that they can be present. We want to teach people that what we do is also an expression of art. It’s about access, too. Art can be what you make in half an hour, because you don’t have access to a theatre and a set and a costume designer, and we want to make our audiences aware of that.

 

Actors in Homestead Instead: Reclaiming the Dream, a 2016 forum play. Credit Devyn Mañibo.

Actors in Homestead Instead: Reclaiming the Dream, a 2016 forum play. Credit Devyn Mañibo.

 

OW: Tell us more about the relationship between the world of a forum play and the world outside. Actors devise a play from real-life problems, but how do the solutions found in a forum then get brought back to real life?

KR: That happens through legislative theatre, a type of forum theatre where we involve policymakers in the process who bring the ideas we have back to the institutions they work in. We also do follow up to every show through email and social media to encourage people to come to protests and other actions. And we try to get them to come to more shows by keeping all of them free and accessible. But I would say that we haven’t nailed all that down yet.

We’re asking people to think about a problem and take action about it as if it’s their own, but the rest of the world is supporting them in not taking action with their neighbors. The news just sensationalizes things and creates fear but also distance, and commercials just tell us how we can lose ourselves in buying new objects. It’s really hard to keep people motivated outside of the short time that they spend with us. We do our best, but we’re just a small part of the movement that’s fighting for people to “stay woke,” as they say, in a culture that’s trying to get people to stay asleep. I don’t think that we can do it by ourselves.

With our former actors, some say that now they call their council members and their state senators and their senators. They take action in ways they didn’t know they could before. They feel connected to some of the politicians who come to our annual Legislative Theatre Festival. Some start getting more involved in the arts. Sometimes they get involved in other socially engaged arts organizations after they work with us, and that’s awesome. There are so many similar organizations out there working in all kinds of mediums.

 

To truly move people is to move people to go out and take action in the world.

 

OW: Theatre of the Oppressed NYC is an unusual theatre company in that you explicitly and directly aim for sociopolitical change. It is more common for theatre to attempt to facilitate some kind of catharsis or transcendence. What is your view of the interplay between these different modes of artistic transformation? 

KR: People can have personal transformations any time they want, but what we’re really looking for is personal transformation from you as a watcher into you as a doer. We want to change hearts and minds as much as anyone, but that’s just the beginning. To truly move people is to move people to go out and take action in the world. We want people to rehearse taking action in the theatre, and understand how individual action works, how collective action works, how sociopolitical action works, and why you need all three of them. We want to actually generate some potential solutions in the theatre. That doesn’t mean that people won’t have to change their behaviors outside the theatre—they will. We can’t solve things completely, but we want to use the space we have as a lab to explore what we will have to do once we leave. And we want to build a community out of the audience that will decide to take action together outside the theatre.

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Interview by Ana Freeman. 

 

 

 

 

EMMA SULKOWICZ ON THE PERFORMANCE OF LIFE AND THE MAGIC OF PARTICIPATION

Emma Sulkowicz. Credit Joshua Boggs.

Emma Sulkowicz. Credit Joshua Boggs.

EMMA SULKOWICZ lives and makes art in her hometown, New York City. She is best known for her senior thesis at Columbia University, Mattress Performance (Carry That Weight), an endurance performance artwork in which she carried a dorm mattress everywhere she went on campus for as long as she attended the same school as the student who assaulted her. Her more recent works include Ceci N'est Pas Un Viol, an Internet-based participatory artwork, and Self-Portrait (Performance With Object), in which she made herself available to answer questions from viewers, but referred questions she was not willing to answer to Emmatron, her life-sized robotic double.

 

 

Odyssey Works: A lot of the work you do is long durational, and that’s unusual in our age of fast-paced media and fast-paced lives. However, you also heavily utilize technology. What inspires you to work in these differing forms?

Emma Sulkowicz: Well, how boring would it have been if I had carried the mattress for only one day? For that piece, it seemed like long durational performance art was the only form in which anything productive and interesting could happen, given what I was trying to work with. Two of my pieces have been long durational; however, most of my other work is not. I consider myself an artist who works in many different mediums, but for Mattress Performance and Self-Portrait, long durational performance art was the best way to convey my ideas.

All of my work falls under the umbrella of relational aesthetics, which, the way I understand it, includes not just the performance or the objects in the room, but also all the audience reactions to the performance and the objects. Framing things that way changes the way the audience engages with your work. The mattress performance was kind of a crash course in relational aesthetics when I saw how much it took off on the internet, more than it even took off on the ground. So in a way, the technology is unavoidable, because everything, at a certain point, is going to get reproduced for the internet.

 

The parameters of Mattress Performance. Credit Emma Sulkowicz. 

The parameters of Mattress Performance. Credit Emma Sulkowicz. 

 

OW: What influences led you to start creating these more experimental kinds of art? And what is your current process like?

ES: I would have to point to a specific moment in time when I went to the Yale Norfolk Residency.  You know, when you’re a student, you make a certain type of  work that you’re assigned to make, whereas when I went to this residency, and I was so fortunate to be able to do that at such a young age, we were encouraged to make really anything we wanted. That was my first taste of what it’s actually like to be an artist, because once you leave school, no one’s ever going to give you an assignment again. So being in the residency and having all this freedom to make whatever I wanted led me to explore new forms.

When I’m working on a project, I do research. For example, right now I’m working on a piece that would take the form of a fake doctor’s office that would be open for a month. In some respects, I started getting interested in it when I read Derrida’s writings on hospitality. From there, I figure out what I have to read next. Maybe I have to refresh my Lacan, or I have to revisit a Freud essay. One thing leads to another, and throughout my readings, I’m picking up material to use for my art.

And sometimes I find inspiration from more concrete objects or experiences. I did this one piece recently where I saw advertising on the subway for the Alberto Burri show at the Guggenheim that made me really angry, so within the same week I made a counter advertisement of my own and installed it on the subway. I didn’t need any theory for that. It just comes from an impulse. I see something, it either upsets me or gets me excited for some reason, and then I decide how to engage with it. I think that I speak most clearly through my art, so it just sort of naturally comes out as an art piece, rather than, say, an essay.

 

I was really interested in the idea that every human being is performing all the time, whether it’s to another person or for themself.

 

OW: Your recent piece in LA spoke to how you are perceived and mediated. And a lot of your other work is in public space and is very engaged with the real world. So how do you view the relationship between reality and performance? 

ES: I think that when I began Mattress Performance, I really thought there was a distinction between when you’re performing and when you’re living, and I worked really hard to delineate the two. But whenever I see some sort of binary forming, I try to break it down, so in Self-Portrait, my goal was to perform as my usual self on the platform. I was really interested in the idea that every human being is performing all the time, whether it’s to another person or for themself. I was interested in how people would—because I was on a platform in a gallery—treat me differently from how I expect they would have treated me had we met somewhere else, like at a party. They approached me differently simply because I was in a different space, in a different context—when my assignment, on the other hand, was just to act normally.

I mean, if the person I was talking to was pissing me off, I’d be very blunt with them, and if the person was being really nice and I enjoyed the conversation, I would engage with just as much excitement as I would normally. I wasn’t changing the way I acted because I was in a gallery. Other people assumed that I would be, because most people really believe in this distinction between art and life, but I’m trying to break down that distinction.

 

Self-Portrait. Credit JK Russ. 

Self-Portrait. Credit JK Russ. 

 

OW: Do think that the piece was successful? And how do you define success in your work?

ES: Yes. I learned a lot from it. I saw how some people would come in and really engage with the piece, and would leave feeling like they’d learned something, too, whereas other people would not be willing to give themselves over to the piece, and would then come away from it not having gained anything. For example, this one guy, who was a professor somewhere, came in, sat down on the platform across from me, and just decided it was his time to give me sort of an artful critique. However, he seemed to know nothing about political performance art. You know, I’m really excited to talk to people no matter how much reading they’ve done, but it’s frustrating when they’re then going to feel entitled to educate me on their beliefs, when I haven’t asked them to educate me. His combative mode of conversation was really off-putting. I explained why he was wrong, and I think he left feeling not so great about the piece. Overall, I think everyone’s reactions to the piece were so dependent on how they entered the room. This guy decided that he wanted to have an argument with me, so he left with kind of a sour taste in his mouth. But people who came in wanting to have fun or something like that tended to leave feeling happy. It was full of nuance and different for every person.

I definitely had envisioned it initially as a piece in which I’d show people that I’m human and not this robot they think I am, but as the piece evolved, I realized that actually there was something else going on. A lot of people came not because they wanted to engage with this game of “Is it Emma or Emmatron?” but because they had an agenda for something they wanted to tell me or something they wanted to give me…I can’t even tell you how many people brought gifts. A lot of people brought gifts as if they were offerings, a lot of people cried. That’s not really engaging with the artwork as I set it up, but I realized that everyone had their own agenda for coming.

 

OW: Mattress Performance was centered around an object that carried a symbolic meaning you and others put on it. Did you consider the mattress a magical object? 

ES: I certainly did not, but I think other people did. Marcel Mauss’ A General Theory of Magic is a really interesting book to me. One exercise you can do with that book is actually replacing the word “magician” with “artist” every time it comes up. I think that you can really understand why people might consider the mattress a magical object when you read that book that way.

People would come up to me and say “You know, I’ve been sitting in the middle of campus all day, waiting for you to walk by, so that I can help you carry that.” And I was so surprised. Because to me, at that point…the mattress was dirty. I had to wash my hands after I touched it, it was so gross, and all these people thought they were going to have some crazy transcendental experience touching it? In a certain sense, that does mean it was magical, because if it made people feel a certain way when they touched it, then sure, I guess it worked a kind of magic.  But from my perspective, we were really all just touching this dirty rectangle thing.

The sign of the mattress functions on two levels. There’s the purely symbolic level, which bears all this meaning, and perhaps magic, and then there’s the level at which it could have been any mattress. It’s just another object.

 

Once a large number of people believe that this magical thing happened, who’s to say that it didn’t happen?

 

OW: What do you see as the purpose of participation in your work?

ES: What I took away from Marcel Mauss’ book is that magic works because people believe in it. There’s an old example in the book, which is Moses at the rock producing water in front of the people of Israel, and Mauss says “…while Moses may have felt some doubts, Israel certainly did not.”  Once a large number of people believe that this magical thing happened, who’s to say that it didn’t happen?  So, if I didn’t have participants, there would be no magic. And if art is very similar to magic, then there would be no art.

 

OW: At Odyssey Works, we try to cultivate an inner journey for our participant. Did you feel that Mattress Performance was transformative in this way for you and for those witnessing it?

ES: It was extremely transformative for me. The final product was something entirely different from what I had planned, and it was amazing to see how it took on a life of its own. I am not sure if people were immediately transformed upon seeing the performance in person. However, if we are to believe that it transformed the discourse on sexual assault, it must have been transformative for others. At least, I hope it was.

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Interview by Ana Freeman. 

TODD SHALOM ON POETIC DECISION-MAKING

Todd Shalom. Credit Todd Shalom. 

Todd Shalom. Credit Todd Shalom. 

TODD SHALOM works with text, sound, and image to recontextualize the body in space with the vocabulary of the everyday. He is the founder and director of Elastic City, a nonprofit participatory walk organization. Elastic City makes its audience active participants in an ongoing poetic exchange with the places we live in and visit. Shalom leads walks alone and in collaboration with other artists, and works with artists in different disciplines to adapt their expertise to the participatory walk format. Walks use sensory-based techniques, reinvented folk rituals, and other exercises to investigate and intervene in the daily life of the city, its variously defined communities, and its identity politics.

We already have everything that we need, so it’s just a question of reframing.

 

Odyssey Works: You talk about framing and the way that you direct people to essentially draw a line around a thing to be beheld—and there’s some kind of magic action that happens when you draw that line. It’s an action upon attention, on the way we see. How does that magic action inform your work writ large?

Todd Shalom: The framing is a prompt I give on a walk in which I say that one person’s going to make a composition with their fingers, drawing a frame, and the other person’s going to name that composition.

Each artist comes to a walk with different things that they can offer, given their practice, and we’re really hoping to shape the participants' relationships to the group and themselves and the neighborhood in a new light. We already have everything that we need, so it’s just a question of reframing.

If we choose to use props, they’re generally very purposeful. Really, everything is purposeful on a walk. For example, the route—how we get from here to there—is just as important as what we do when someone gives a prompt at a spot where we’re all standing. The route is part of the walk. The walk is not about a thing, the walk is the thing. The walk is the performance.

 

Ideally by Todd Shalom and Niegel Smith. Credit Kate Glicksberg.

Ideally by Todd Shalom and Niegel Smith. Credit Kate Glicksberg.

 

OW: What constitutes good in that moment? What constitutes effective? What constitutes where you’re trying to go?

TS: First, I want to make sure that the prompts are poetic, that they’re clear and concise, and that they give just enough information and boundaries to direct someone to do something, while still giving them space to dream. I think if you’re super specific, it can be really limiting, and someone can really shut down and not open up to the prompt. And if you’re too open, it’s overwhelming. I think there should be a balance.

In rehearsals, I’m always imagining the worst possible participant, and this is someone I love playing. I play the person who reacts against the prompt, who doesn’t want to follow it, who takes someone’s words and twists them into the disruptive or obnoxious.

A good prompt can really hinge on a keyword. If I say "box" instead of "frame," or if I say we’re going to make a “thing” instead of a “composition,” it changes the prompt. It’s good if people are participating, period. But it’s not great. I want more than that, so I change and tweak the prompts. The person leading the walk has so much agency, and I think that I really like to be in a spot where I feel comfortable enough to give that agency back. But again, if you give too much control to the group, the whole thing could kind of fall apart.

If the prompt is good enough, I think that it will get people to see the poetry in the words, and they’ll come up with new meanings. In one sense, this whole project has been about taking poetry off the page. So when people are thinking about the prompts in a poetic way, then I think the walk has been successful.

 

All the decisions that are within our control have the potential to be poetic ones.

 

OW: Tell us about your journey from poetry to your work with Elastic City.

TS: What I’m really interested in is what I call "poetic decision-making." All the decisions that are within our control have the potential to be poetic ones. What one names the file on their desktop, what one chooses to wear today, what route one takes—these are opportunities. In my work, I really want to bring forth these opportunities. Beauty or wonder or sorrow or nostalgia can be aspects of the decision-making process. So I think that everyone is in that way an artist, you know. Whether or not they’re making compelling work is for someone else to judge, but I think my work seeks to foreground the opportunities we have in our decision-making.

After studying poetry for a while, I felt dissatisfied with it. I just didn’t feel like poetry on the page was the best way in which I could express what I wanted to. And the performance of poetry felt limited, because I would have to read a poem aloud a bunch of times for someone to be able to get underneath it. I thought there had to be something else.

I’d always been interested in sound, and especially in how I could combine text and sound. Then I took some courses at Mills College, and someone told me to check out the work of Robert Ashley, and so I did. Then he was on the cover of The Wire, the UK music magazine, and the article following the feature on him was about acoustic ecology, which is the study of sonic environments. It was as if, all of a sudden, I’d found poetics in sound that were gorgeous and accessible. It didn’t seem wrapped in academic jargon. It was something I could easily get into. I especially loved the idea of soundwalks, walks that focus on listening to the soundscape around you. That's what gave me a way into this form. But I felt that the silent soundwalks with maybe some prompts given at the very beginning were a little too purist and a little too boring to me. While that serves a purpose as an academic exercise, I felt like there could be so much more engagement.

I started using a bunch of soundwalk prompts from an acoustic ecology handbook I found in the Mills library. Then I started to create my own. And then I got sick of giving soundwalks, because I’d been giving them for almost five years, and I started to wonder what else I could incorporate into the form.  And I knew poetry, so I realized I could play with text, or maybe make a visual poem. Then I thought, “How can other artists work in this form?” At this point, I knew the walk form. I knew how to get people to participate. So I decided to find artists and work with them to take their knowledge in a given discipline and adapt that to the walk form. In the process, I’ve learned so many different ways of experiencing a place—from designers, therapists, photographers, choreographers—all these different artists. My experiences of many places, but especially of New York, are so layered now. For example, I can tell you what kind of sound a specific manhole cover is going to make when a car goes over it. I have this really weird knowledge of the city now, combined with memories from all these walks and personal memories. It’s saturating.

 

OW: How does the idea of personal or collective histories being part of the space inform the work?

TS: I gave Lucky Walk with Juan Betancurth, and we went near where I used to live on 15th and 6th. We looked around and gleaned text from the signage we saw on the street, and then we performed our text in chorus, almost like a Jackson Mac Low poem. My own personal history is definitely built into the walks, especially into why I may create a given walk. But it's more important to me to make room for a participant's experience.  

 

OW: There’s an idea that to be participatory means to be democratic in some way. If you’re literally and figuratively guiding the participants in one direction or another, do you think that’s still true in the case of what you do, or does it not really apply?

TS: Well, I don’t necessarily think it’s democratic, but the participants are co-creators of the work. They complete the work. Since I use the trope of a walking tour, people are looking to be led. And people are already participating without realizing it, just by walking, so that’s a nice thing that's built in. I’m facilitating, essentially. Everyone is given the option of not participating if they don’t want to. No one is being forced. (And we don’t use blindfolds, for instance, because I think that’s dangerous, especially in the city. It doesn’t allow you control if you need it in a split second, which you may. You may need to see because a bus is coming, who knows.) There’s no control over someone, there are just offerings. It’s up to the individual whether or not to accept them. But if no one goes on the walk, I’m giving prompts to no one, so we do need people to be on the walk.

I don’t think I’d call my work truly democratic, because that would imply total shared authorship, or maybe consensus, and that’s not it. I feel like when I’ve experimented with that, it's felt good, because everyone was involved in the decision-making, but aesthetically, I wasn't usually so pleased with the results. You often end up with a lowest common denominator aesthetic. I want to give some agency or authority back, but I don’t want to give it all over. I think it’s important to lead or facilitate, and it’s just a question of to what degree at a given moment.

 

Fabstractions by Todd Shalom. Credit Nick Robles.

Fabstractions by Todd Shalom. Credit Nick Robles.

 

OW: Can you demonstrate what a prompt for this space might look like?

TS: Well, there’s a fountain here, and it’s not being activated. The obvious thing that comes to my mind is to throw a coin in there and make a wish. The other thing would be maybe to blow a wish into the fountain, so that you could see a ripple on the water. There’s something about a wish. When I see a fountain, I want to make a wish. Or, since the fountain’s not currently moving, perhaps it’s more melancholic. Maybe it’s a moment to think about someone who’s died, and place all of that in that bird that’s resting there. Our prompt can be, "If the bird were to fly away and travel with a message to someone who’s died, who would that message be to, and what would that message be?Take a minute or two, construct that message, and silently send it to the bird to deliver. We will not share these messages with the others who are seated here.”

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Interview by Abe Burrickson and Ana Freeman. Adapted from the live interview by Ana Freeman. 

Leanne Zacharias on Preventing Passivity

Credit Kevin Bertram.

Credit Kevin Bertram.

LEANNE ZACHARIAS is a Canadian cellist, interdisciplinary artist, and performance curator. She has been breaking ground in the post-classical music landscape since the 90s, in collaboration with artists of all stripes. Zacharias' ongoing performance project Music for Spaces reimagines concert, public, and natural spaces with sound. Other notable work includes CityWide, which consisted of simultaneous recitals by 50 cellists to open the International Cello Festival, and Sonus Loci, a winter sound installation on Winnipeg’s frozen Assiniboine River. Her cello performance formed the climax of Odyssey Works' piece for Rick Moody, When I Left the House It Was Still Dark

 

A performance works best when everyone feels they are contributing.

 

Odyssey Works: How do you understand immersivity and interactivity? How do they work and what is the point?

Leanne Zacharias: The point is to prevent anyone, audience member or performer, from operating in anything resembling a passive or inconsequential mode. A performance works best when everyone feels they are contributing—via navigation, work, or some form of interaction.

 

OW: Why create experiences?

LZ: Experiences do more than most performances. They are lived rather than witnessed, so they exist differently in the memory. I think the best art is of this nature. As a performer, the task of creating an experience for someone shifts the intention from self-satisfactory pursuit to gift-giving. In giving a gift to someone, you ask different questions: What do they need? What do they want? What would they like?

 

OW: What are you trying to do with your work?

LZ: To enable close encounters with live performance, sound, and other people. To create musical scenarios that engage both listeners and players in a more direct way than typical concert settings do. To enhance awareness of gesture, place, and time. To ask what the audience would like that they don't know of yet.

 

Credit Kevin Bertram.

Credit Kevin Bertram.

 

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located?

In many concerts and performance situations, there's little to no collaboration between artist and audience. There's an agreement on the terms, often in the form of a transaction: audience pays admission fee, artist delivers a program. This agreement is a contract and playbook. It outlines expectations. To me, the most interesting place to find the artwork is at the explosion of that transaction—the moment when the audience realizes they're being offered a different type of contract, a new playbook with unorthodox or unclear terms. 

 

A heightened sensitivity to space, surroundings, and people invites elements of surprise and risk; it requires and builds trust, and creates an exciting tension that is integral to great performance.

 

OW: What is the role of wonder and discovery in your work?

LZ: Crucial. If the work is a musical composition, the performer's role is interpretative. Even if a piece has been performed dozens or hundreds of times, it must be made new—through interpretive decisions, its placement in proximity to other musical works, its placement in the environment, or the placement of the performers and audience. Ideally, everyone is experiencing the discovery of a new interpretation of the piece together, in real time. I think of the entire performance, not just the music, as the work, so I attend to all the details: musical landscape, physical landscape, movement, proximity. A heightened sensitivity to space, surroundings, and people invites elements of surprise and risk; it requires and builds trust, and creates an exciting tension that is integral to great performance.

 

Credit Katalin Hausel.

Credit Katalin Hausel.

 

OW: Who are your influences? Can you describe an experience in which art changed you?

LZ: I'm influenced by knowledge and language beyond my home base in music: architects on community, designers on space, choreographers on movement, visual artists on images and materiality, theatre artists on presentation, and athletes and yogis on repetitive practices. I'm also inspired by naturalists, wilderness gurus, and explorers. I admire their embrace of wildness and their expeditions in search of sudden, fleeting beauty.

My first encounter with Janet Cardiff's Forty Part Motet was significant. It didn't change me so much as distill or crystallize a fundamental part of my identity as an artist. The piece consists of forty individually recorded voices each singing their part of  Thomas Tallis' Spem in alium, playing through forty speakers placed throughout the space. It is a stunning, complex installation and a beautiful experience with a single musical work that never changes. Her piece succeeds as a rare opportunity for art-goers to become listeners, and get close to each voice. What it doesn't do is bring the piece to life as a unique performance, or allow listeners to get close to the musicians' real-time efforts, the physical and intellectual work of executing a single part of a grand composition that is unique with each iteration.  I had a very strong reaction: I realized my purpose as a musician involves advocating for liveness and finding ways for live performance to involve the level of accessibility, interaction, and immersion of Cardiff's piece. Come to think of it, the experience of performing for Rick Moody in the Straw Bale Observatory is a perfect example of achieving this.

Teddy Bergman on including the Audience in Ambitious Theatrical Worlds

Teddy Bergman. Credit Blair Mezibov.

Teddy Bergman. Credit Blair Mezibov.

TEDDY BERGMAN is the artistic director of Woodshed Collective, one of the country’s premier immersive theatre companies. Since 2006, the company has presented large-scale theatrical events, including Twelve Ophelias, performed in McCarren Park Pool in Williamsburg, The Confidence Man, adapted from Melville's novel and performed on a decommissioned steamship in the Hudson River, and The Tenant, adapted from the novel and film and performed in a five-story 19th-century parish house on the Upper West Side. Most recently, Woodshed Collective presented the critically acclaimed Empire Travel Agency, a grail quest criss-crossing Lower Manhattan. They are currently under commission from Ars Nova and the Ma-Yi Theater Company for a new immersive theatre experience. Driven by the belief in the combined power of stories and architecture to break down the barriers of everyday life, Woodshed Collective aims to create genuine awe. 

 

We understand immersivity as an expansion of performance to include the audience in the envelope of the show.

 

Odyssey Works: What are you trying to do with your work?

Teddy Bergman: Woodshed Collective exists to make ambitious theatrical worlds that invigorate our audiences' imaginations. 

 

OW: How do you understand immersivity? How does it work and what is the point?

TB: We understand immersivity as an expansion of performance to include the audience in the envelope of the show. This can mean a lot of things.  It can include 360-degree design, direct address, game play, physical engagement of the audience...but more than anything, I think it rests on an awareness that the audience is there, and that the nature of our relationship to them can't be simply assumed.

 

We want the scope of our shows to move physically, emotionally, and intellectually beyond what you thought you were getting into, and possibly beyond what you thought a show could or should be.

 

OW: You say that your productions aim to generate awe. Can you tell us more about that?

TB: Maybe "sublime" is a better word, in the sense that sublime experiences tend to have ambitious scopes. In our case, we are aiming to have the power to threaten your predetermined idea of what a performance can entail. I think that starts to get at an idea of awe. We want the scope of our shows to move physically, emotionally, and intellectually beyond what you thought you were getting into, and possibly beyond what you thought a show could or should be.

 

A scene from Empire Travel Agency, a 2015 immersive production that took place throughout Lower Manhattan. Credit Ben Fink Shapiro.

A scene from Empire Travel Agency, a 2015 immersive production that took place throughout Lower Manhattan. Credit Ben Fink Shapiro.

 

OW: How does the “set” of an immersive play differ from the set of a traditional play? What is the role of architecture in your work? 

TB: We tend to believe that all work is site-specific: a church, a boat, a black box, a white box, and the Booth Theatre all carry with them unique histories, and everyone has certain feelings and assumptions about them.  Since we think immersive theatre is about including the audience, we take into account the relationships that people have to the spaces we work in, and we incorporate those histories into our shows. And architecture is a major collaborator in our work.

 

We try to create conversations between buildings and texts.

 

OW: What is your process for developing a piece? 

TB: We talk and argue a lot. We read. We work with writers to generate material. We talk a lot more. We find spaces. We try to create conversations between buildings and texts. We help design the script. We talk a lot more.  Then we starting drawing and rehearsing and building. Then we talk a lot more. Then we have previews. Then we talk a lot more and fix as much as we can. Then we run out of time and open the show and hope for the best.

 

Another scene from Empire Travel Agency. Credit Ben Fink Shapiro. 

Another scene from Empire Travel Agency. Credit Ben Fink Shapiro. 

 

OW: Who are your influences? Can you describe an experience in which art changed you?

TB: Some of the people and institutions we love are En Garde Arts, Guy Debord, Richard Schechner, Herbert Blau, and Olafur Eliasson. Eliasson's immersive installation The Weather Project at the Tate Modern changed my life. It was a synthetic yet natural public space that nourished, humbled, and inspired every person who walked into it.

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Interview by Ana Freeman

Adam Robert Dickerson on Dancing Out into the Unknown

Adam Robert Dickerson. Credit Ally Lai. 

Adam Robert Dickerson. Credit Ally Lai. 

ADAM ROBERT DICKERSON is the founder and artistic director of Fooju Dance Collaborative. Fooju began in 2014 as a cerebral playground for exploring what dance is and where it can happen. Engaging multiple disciplines and all the senses, Fooju's work takes place onstage, online, in public spaces, and in private homes. It is social, experimental, playful, messy, and often accidental. Dickerson has also choreographed works for the American College Dance Festival, the Youth America Grand Prix semifinals, the Colorado Springs Fine Arts Center, and musician RJD2. A former member of Graham 2 at the Martha Graham Dance Company, he currently dances with Amanda Selwyn Dance Theatre and Amy Marshall Dance Company. 

We want to make the chimerical intimately real.

Odyssey Works: What is Fooju? How did it originate, and what is its purpose?

Adam Robert Dickerson: The name “Fooju” was birthed out of my own clumsiness. I mixed up “feng shui" and "juju," and just blurted it out.  Immediately, I wanted the word to stick. The principle of accepting happenstance as creativity is central to my choreographic process: playful clumsiness gets refined into crafted dance. The word became an important reflection of my work.

Before officially beginning Fooju, I had worked closely for several years with my dance partner, Dolo McComb, at Colorado College. The work that we developed together as students there was the embryonic foundation for my future Fooju creations. After we graduated, Dolo moved to Minneapolis and I came to Brooklyn. Separate, yet forever choreographically tied, Dolo and I collaborated on a project we funded with Kickstarter in January 2015. Our long distance relationship fostered a new way of generating work togetherthrough the Internet.  By way of YouTube and FaceTime, we created an evening-length work, the first production under the name of Fooju Dance Collaborative. The performers, dancers and a few non-dancers, were a collection of my local friends and acquaintances, and would come to form the basis of the collaborative. We performed in a studio at the Martha Graham school, where several of us had trained, used Christmas lights as lighting, and invited audience members to drink and heckle us during the show and to donate objects to us in lieu of paying for tickets. Since then, Dolo has continued to create work in Minneapolis with with her own collective, //CATHEDRAL\\, while Fooju Dance Collaborative has grown in both size and vision under my direction in New York City.

Fooju Dance Collaborative is meant to frame the queerer qualities of existence by placing performative dance theatre outside the context of the proscenium; its purpose is to expressively and colorfully highlight the idiosyncrasies of the human experience. Fooju is the manipulation of visceral, incidental, or accidental creative impulses into dance that mimics the unconscious. We want to make the chimerical intimately real. 

 

OW: How and why did the Works in Progresso series get started? What makes your kitchen shows different from typical dance performances, and whats the point of doing things this way?

AD: Works in Progresso was borne of necessity. Producing a show in a traditional venue in New York City is prohibitively expensive for most choreographers, aside from the famous ones. More often than not, choreographers are losing money to create work, and significant profit is abnormal. So I made up my mind to make as much dance as I could manage without spending any money. The resources that were most readily available to me were my kitchen and my network of talented and willing friends.

I had long been choreographing, dancing, and filming dance videos in my kitchen, because the space was there. While looking towards developing a new full-length show last year, I had trouble finding a space. I eventually resolved to create work in my kitchen, for my kitchen. The goal was not to emulate concert dance in a kitchen, which would stretch the viewer's ability to suspend disbelief past its breaking point. Instead, my aim was to facilitate a harmonious, equal collaboration of hosts, choreographers, performers, photographers, videographers, and guests. I wanted to make the work specific to the venue, and to highlight our kitchen as the space where we make and share both meals and dances.

 

Lia Bentley and Adam Robert Dickerson dance in a kitchen. Dancer Vera Paganin and composer Wes Braver watch from "onstage;" Keenan Parry films. Credit Joe Desimone. 

Lia Bentley and Adam Robert Dickerson dance in a kitchen. Dancer Vera Paganin and composer Wes Braver watch from "onstage;" Keenan Parry films. Credit Joe Desimone. 

 

Once I decided to make a show with no budget, I began the rehearsal process at my apartment. My choreographic process was loose and quick. With most of the pieces, I gave my dancers a framework with few specifics. We embraced the chance of error. More often than not, the mistakes from a dancer’s body catalyze my choreography and lead it towards sincerity.

When we had a show ready, we invited our friends, bought a box of wine, and showed the work we had created together.  The opening piece involved asking those watching for cookie recipes, and then baking a batch of cookies on the spot. Guests used their memories, phones, and collective tastes to contribute to the experience. This reliance on audience involvement initiated open communication between the "stage" and the viewers. The smell of the cookies gradually filled the room, until the oven timer sounded ten minutes into the dancing, and we served the audience warm cookies. We named the whole experience "Works in Progresso," an homage both to our home-brewed aesthetic and to the belief that all art is always a work in progress. We also served Progresso soup, although this was less popular than the cookies. Since then, we've brought various iterations of the Works in Progresso series to kitchens and living rooms throughout New York City. 

 

Stoking collaboration results in a splattering of new ideas onto what feels like a giant drawing board of new ways for dance to exist.

 

OW: Why does Fooju involve performers and collaborators who work in disciplines other than dance? What do they bring to the table, and how do they change things?

AD: Collaboration ensures we have a varied array of talent under the Fooju umbrella, and it ties together differing modalities from each of the participating disciplines. We encourage all our artists to share their developing work with the group, and to present it at showsso we all feed off of each other, and we all benefit from the experience of working with or around different mediums. In that way, Works in Progresso provides an opportunity for the artists in Fooju Dance Collaborative to experiment and share new ideas. This aspect of the series is what most compels me to continue curating shows for large and small audiences and to keep our collective motor running.

Stoking collaboration results in a splattering of new ideas onto what feels like a giant drawing board of new ways for dance to exist. Every show is different. We always throw in new pieces and complete re-workings of old pieces. We are often still playing around with things right up until our audience arrives!   The “trial and error” mentality of Fooju amplifies our energy and makes us feel as if we are dancing out into the unknown with each new show.

Fooju not only serves as a source of mutual experimentation and inspiration for our members, but it has also become something of a support group for those of us with questions about how to navigate the performing arts world. Also, I enjoy the wider audience and increased opportunities that naturally follow a more diverse group. This has proven helpful to us in connecting with prospective collaborators and hosts.  

 

OW: Your kitchen shows take place in small, semi-private spaces amongst people who mostly know each other; the dancers and audience members intermingle. At these events, where do you draw the line between a dance party and a dance performance? Between the artists and the audience? Where is the artwork itself located?

AD: Fooju’s Works in Progresso series is an invitation for showgoers to unlearn audience etiquette, and for our performers to unlearn stage etiquette.  We are still testing and determining the boundary between the audience and the performers, but it is definitely porous. Those who keep coming back to our shows are just beginning to understand the fluidity of roles we embrace. Our performers watch the showsometimes with our guests and sometimes from within the designated performance spaceduring the pieces they are not in. Fooju performers are also encouraged to include the audience in their performances, just as a host includes their guests in conversation. 

Deciding to put dance in a kitchen generated many questions for us about the meanings of terms like "audience," "dancer," and "stage." We are constantly in the process of deciding which performance conventions we want to keep, which we want to modify, and which we want to discard. Generally, we do engage the traditions of lighting, music, and a suggested area for the dancing to take place.

Yet we do not pretend to be in a theatre. Our events are free of charge and involve food, drink, and socializing before, after, and even during the show. We do usually lose track of where the show ends and the party begins and where the party ends and the show begins. We have a running joke where whenever anyone asks when the performance is starting, we say "The show already started! This has all been the show!" Works in Progresso is, in fact, about the multi-faceted magic of the entire experience.  Dance is something we like to do among friends and new acquaintances, not something we want to present to strangers. We see it as a social gift that we will share with anyone generous enough to receive it. We work to maintain the honesty of being "at home."

However, it is important to us to still create a theatrical, heightened experience. This is more, not less, possible in a kitchen than in a theatre. Whatever we might lose from not being on a stage, we gain back tenfold from being in our own sacred spaces. Having a show in an a small, private space yields qualities of intimacy similar to a religious ritual or ceremony. I choose to highlight these qualities by asking the audience to wear party hats for unity and drink our special (alcoholic) Foojuice. We begin each show by smudging the space and annointing the performers with glitter face paint. A Fooju show is a quiet spectacle, like a dream. 

 

Adam spreads glitter on dancer Anna Zekan's face before a show in Astoria. Credit Joe Desimone.

Adam spreads glitter on dancer Anna Zekan's face before a show in Astoria. Credit Joe Desimone.

 

OW: Fooju relies heavily on technology. Earlier projects have included Photobooth Ballet and Kitschy Kitchen, both video series. All your shows are recorded, and you encourage performers and audience members to use social media during each performance for documentary and promotional purposes. What does all this mean in the context of an art form founded on liveness? 

AD: As with dancing in people's homes, lack of funds were the initial impetus for the use of technology in my work. YouTube and social media are free, and almost everyone I know has a phone with a camera on it. Technology also enables the members of Fooju to collaborate long distance and without having to always set aside time to all meet together in person. It is such an easy tool for creating and sharing work. Beyond that, when audience members post on social media, it brings Fooju beyond the boundaries of the performance space. It allows them to perpetuate the performance by putting their own creative take on what they see and experience. It's one more means of inviting the audience to collaborate with us. 

While live dance will always be the genesis of my process, I have also always been passionate about film as a way to structure and frame movement. Keenan Parry has been Fooju's resident filmmaker from the beginning, and his artistry with the camera complements my choreography well. His delightfully playful cinematography highlights new dimensions of the dancing that may not have been as apparent during the live performance. He does not document the art, but co-creates it with us. He's also an integral part of our live performances. In our more recent shows, he has dressed in a green screen suit and followed dancers around the apartment with his camera. He's not quite audience member, not quite dancer, but something of a transitional object.  

 

I trust my unconscious, so I rely on chance and circumstance to sift through choreographic choices, allowing mishaps and obstacles to make decisions for me.

 

OW: Who are your influences, and within what aesthetic and conceptual traditions do you locate your work?

 AD: My exposure to collaborative theatre groups such as Elevator Repair Service and Forced Entertainment has influenced my sense of humor and my way of using found movement and improvisation to lay a foundation for my work. Eiko & Koma have inspired my use of time and imagination to modulate my choreography. Elements of Pina Bausch often find their way into Fooju shows: large choruses of dancers, quasi-pedestrian choreography, vocalization, and seemingly disconnected vignettes. Finally, my passion for the legacy of Martha Graham was what initially brought me to New York to study at the Martha Graham School of Contemporary Dance and dance with the Graham 2 company; this is the foundation of my dance technique and my choreography.

On the theoretical side of things, I draw from Antonin Artaud’s idea of the dream aesthetic and Richard Schechner’s insights on ceremony.  I am a romantic surrealist with hopes of physicalizing and ritualizing the queerness I experience in my dreams. I trust my unconscious, so I rely on chance and circumstance to sift through choreographic choices, allowing mishaps and obstacles to make decisions for me. If the language of dreams and the language of movement are universal, my aim is to resonate with the unconscious language of the individual. That’s you! And that’s Fooju. 

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Interview by Ana Freeman

 

 

 

 

 

Tom Pearson On Dream Logic

Tom Pearson. Credit Christopher Duggan.

Tom Pearson. Credit Christopher Duggan.

TOM PEARSON is one of the artistic directors of Third Rail Projects, along with Zach Morris and Jennine Willett. Hailed as one of the foremost companies creating site-specific, immersive, and experiential dance theatre in the United States, Third Rail Projects is dedicated to re-envisioning how audiences can engage with contemporary performance. They are the creators of the long-running immersive theatre hit Then She Fell and the new immersive sensation The Grand Paradise, which is playing in New York through May 29, 2016. More information can be found at thirdrailprojects.com.

 

Immersive theatre lets you create the world from the ground up.

 

Odyssey Works: What are you seeking to accomplish with your work? 

Tom Pearson: In all of my work, I am hoping to give audiences intimate and transformative experiences by making room for them in the work and making the work about them. I hope each piece becomes a Rorschach blot for their own reflective experiences and takes them on a heightened symbolic journey.  At the end of the day, I hope they see and examine something of themselves in everything I make and that they walk away having perhaps discovered something they didn’t know before.

 

Joshua Reaver and Tara O'Con in The Grand Paradise. Credit Third Rail Projects.

Joshua Reaver and Tara O'Con in The Grand Paradise. Credit Third Rail Projects.

 

OW: You create work that is both immersive and site-specific. Can you explain the relationship between these two qualities? 

TP: They relate in that they provoke similar approaches to creating work. Many of our public site works focus on the discovery of the narratives that are bricked into the architecture of a place.  In site-specific work, there is a rigorous engagement with real-world architecture and a deep sense of place.  I think that’s true for immersive work as well, but often it involves creating the place ourselves rather than excavating the meanings of pre-existing space. Immersive theatre lets you create the world from the ground up.

 

The artwork itself exists in that sharp turn when a scene moves from an obvious read into the deeper recesses of possibility.
 

 

OW: How would you characterize the exchange you facilitate between artist and audience? Where is the artwork itself located? 

TP: My work is about creating scenarios that keep the audience in mind from the outset—so they are necessary to the work, and each scene is built with that exchange in mind.  I think I am trying to achieve intimacy, but also to challenge audience members' expectations, bypass their rational minds, put them in places with smells and tastes and textures that trigger emotional or physical responses and put them into a place of strong receptivityand then turn a corner to go into deeper, more symbolic, meaningful places. The artwork itself exists in that sharp turn when a scene moves from an obvious read into the deeper recesses of possibility.

 

Roxanne Kidd in Then She Fell. Credit Darial Sneed. 

Roxanne Kidd in Then She Fell. Credit Darial Sneed. 

 

OW: Unlike some other experiential art, Third Rail’s pieces seem to have a strong narrative focus, yet they are also clearly structured differently from traditional theatre. Can you talk about the role of narrative in your work?

TP: Our narratives are always fragmented, which is the nature of immersive work, and what is most effective about it.  Audiences seem to need to hook themselves onto some sort of narrative to navigate the worlds, which is why the writings of Lewis Carroll offer so much to Then She Fell; audiences have some cultural and literary signifiers that are easy to understand, so they can relax a little more into the figurative and fragmented and symbolic aspects of the work. They can go deeper into the dream logic because they have an anchor in the narrative images. It’s harder with something like The Grand Paradise, where we are hooking the audience’s attention onto broader cultural signifiers...like the idea of "paradise," a status quo family from Middle America on vacation, a coming of age, a midlife crisis, the collective cultural fantasies of the late 1970s, and the Fountain of Youth.  These are anchor points too, but much looser ones.

 

OW:  Immersive theatre is often compared to video games or other interactive virtual experiences. Why do you choose to create embodied experiences? What does liveness mean to you? 

TP: I think immersive theatre is just a more obvious form of liveness than other theatre, maybe because audience members feel some agency and control in it, but also because it allows them a more personal, tactile, intimate encounter with art.  And I think video games and the last 20 years of digital living have made us all crave liveness, while also preparing us to navigate these real worlds that follow video game logic. Like a video game, immersive theatre trains you, sets you loose to unlock possibilities, and then levels you through based on your choices; there are boons along the way, and a sense of discovery as you put the structure together for yourself through your own experience of it.

 

How can audiences and characters be given the same offerings and have synonymous experiences in a safe space?

 

OW: Tell us about your process for creating a piece. 

TP: It can start and finish in a myriad of ways. Often, it begins with a movement idea that becomes an organizing principle, or a narrative fragment, such as a sense of duality, or a yearning for the Fountain of Youth. Then She Fell began with the idea of a personality torn in two directions, towards two separate agendas, with both halves operating on either side of a real-life event. The Grand Paradise was inspired by archetypal psychology, by the idea of characters representing different aspects of a single psyche. I envisioned that psyche being that of a place, a sentient place that gives birth to a pantheon of archetypal characters who promise to fulfill audience desires. From those kinds of starting places, the choreography, writing, and scenarios spin out around the idea of audience inclusion and what that could mean. How can audiences and characters be given the same offerings and have synonymous experiences in a safe space?

 

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Interview by Ana Freeman

Clarinda Mac Low on Accessible Mysteries

Clarinda Mac Low. Credit Ian Douglas.

Clarinda Mac Low. Credit Ian Douglas.

 

Clarinda Mac Low was brought up in the avant-garde arts scene that flourished in NYC during the 1960s and '70s. Mac Low started out working in dance and molecular biology in the late 1980s; she now works in performance and installation, creating participatory events of all types. Mac Low is the executive director of Culture Push, a cross-disciplinary organization encouraging hands-on participation and hybrid ideas.

 

 

Odyssey Works: How do you understand immersivity and interactivity? How do they work and what is the point?

Clarinda Mac Low: In the realm of theatre and art, immersion and interaction are, to me, two very different propositions. I see immersion as a sensory bath, or flood, shifting perceptual terrain through a number of different techniques. Interaction doesn't require immersion, but they sometimes go hand in hand. Interaction can take a million different forms. It can be as simple as a conversation between strangers, and as complex as a highly responsive environment programmed to sense human presence and shift accordingly. Also, I'd bring up one other term here: participation. I see participation as an invitation to an audience to become co-creators of a situation. As with interaction, this can act on many levels, from a full collaboration to a brief contribution. When a work is participatory, this means the interaction between the originating artist(s) and those who come to the experience is what completes the work.

 

OW: Why create experiences?

CML: Everybody creates experiences. It's what humans do with each other. If by "experience" you mean a live work that moves through time with an audience instead of a more static work that's fixed in place, it's because I see experience as a common denominator. We all experience time passing, and we all have relationships to others and to our surroundings. Highlighting these states, provoking thought and action around our modes of existing, and allowing time for contemplation of these issues seem like valuable acts to me.

I create accessible mysteries designed to reach under the ribs and connect to the phantom organs of empathy and decisive action.

OW: What are you trying to do with your work?

CML: I work to generate situations where the viewer and viewed mutually affect each other, and create experiences that wake up the body and mind. I explore hot subjects through a cool lens, using the scientific method to expose the ways we exist physically with each other, with technology, and with history. I create accessible mysteries designed to reach under the ribs and connect to the phantom organs of empathy and decisive action. My work deals with real-world issues, and it is hard to pin down and categorize. Some of my recent artistic experiments were “Free the Orphans,” which encouraged people online and in public to adopt orphan works (creative works whose copyright holders are impossible to identify); “The Year of Dance,” an exploration of dance performance as ethnography with data analysis; “Cyborg Nation,” where a cyborg interlocutor acted as a connection between human and machine worlds; and “River to Creek,” a roving, participatory natural history research tour of North Brooklyn. 

Participants in "River to Creek" wearing sponge shoes to replicate the experience of walking in the marshlands that once occupied North Brooklyn. Credit Carolyn Hall.

Participants in "River to Creek" wearing sponge shoes to replicate the experience of walking in the marshlands that once occupied North Brooklyn. Credit Carolyn Hall.

 

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located?

CML: For live art, there is always a collaboration, even if the audience is sitting still, watching a performance on a proscenium stage. Anyone who has ever performed or directed work in that context knows that the watchers profoundly change the watched. When I worked more in theatrically based performance, I always located the artwork in the electric connection between artists and audience. Now that audience members are often direct collaborators in my live artworks, the art is still in that connection, but it's also in the creation of the actual experience. We ourselves become the artwork, and our relationships are visible, tangible, and available.

 

OW: What is the role of wonder and discovery in your work?

CML: My work is based in somatic practice. By involving the audience in an actively physical decision-making process, I create a variety of situations and environments. I rely on a grab bag of tools that emphasize the intangible, including installation, media and technology, performance, dance and other physical action, directed wandering, unscripted conversation, and imaginative play. 

A performance of 40 Dancers do 40 Dances for the Dancers, in which 40 people interpreted instruction poems from Jackson Mac Low's The Pronouns: A Collection of Forty Dances for the Dancers. Credit Ian Douglas.

A performance of 40 Dancers do 40 Dances for the Dancers, in which 40 people interpreted instruction poems from Jackson Mac Low's The Pronouns: A Collection of Forty Dances for the Dancers. Credit Ian Douglas.

I often reframe our relationships to architectural space and to urban public interactions. I create interventions into everyday life and infiltrations into unexpected sites in a wide variety of communities, from the streets of Lower Manhattan and the Queens Botanical Garden to an abandoned church in Pittsburgh and a park in Siberia. I try to engage audiences in the context of their real lives and ask them to interact differently with each other and with their surroundings. 

 

I saw the value of going beyond beauty, beyond expression, even beyond a certain conception of ‘human.’

OW: Who are your influences? Can you describe an experience in which art changed you?

CML: Whenever I'm given this kind of question, Robert Smithson always comes to mind. Then I feel like that's not right, because what changed me was not Smithson's art per se, but the writing he did around that art. Then I feel like it's fine, because his writing about his art was also his art, and his ideas are an artist's ideas. Smithson's work opened a world of possibility to me. After many years of existing within an avant-garde arts context, as the child of an experimental poet and composer and a visual artist, through Smithson I finally got itI connected to my legacy. I saw the value of these strange and stringent principles I'd grown up with. I saw the value of going beyond beauty, beyond expression, even beyond a certain conception of "human." I am also influenced by the intensity of physical experiences and personal relationships engendered by a long-term dance practice. Working as a professional movement artist for many years gave me access to ways of being and relating that are unusual, rare, and tremendously valuable.

Aaron Landsman on Participation And Process

Aaron Landsman. Credit Mallory Catlett.

Aaron Landsman. Credit Mallory Catlett.

Aaron Landsman is a theatre artist in New York City who works with theatrical and found spaces and texts. He is a Princeton Arts Fellow, a playwright-in-residence at Abrons Arts Center, and the Gammage Residency Artist at ASU Gammage in Tempe, AZ. He collaborates regularly with director Mallory Catlett and designer/performer Jim Findlay; the three created the participatory performance City Council Meeting in five US cities between 2011 and 2014. The performance consisted of audience members enacting transcripts of local government meetings from around the country; each city had a unique ending in which real-life political adversaries performed a scripted scene that had been written in response to a hot-button local issue. Landsman is currently developing several new projects, including Perfect City, commissioned by Crossing The Line and created with Lower East Side young adults.

We want to to place you in the gap between the world you live in and the world we make.

Odyssey Works: What are you trying to do with your work? 

Aaron Landsman: I don't know that I have a clear mission, except to create a space that illuminates the value of misfits and the nascent creativity of cities. I don't know that I start out making any given project in order to do that, but that's so often where things lead—whether it's a play, or something more conceptual like City Council Meeting—that I'm going to stick with it. Or it's going to stick with me. 

OW: What led you to your current approach? Who are your influences, and within what traditions do you locate your work?  

AL: Beyond the artists I love and the collaborators I work with, I'd say that Erving Goffman and Jacques Rancière have been huge influences. I read Goffman's The Presentation Of Self In Everyday Life when I was in high school, and it satisfied a certain adolescent cynicism then. When we started working on City Council Meeting, I went back to it and found it really rewarding in a whole different way. If we are always performing ourselves, whether we know it or not, then everything we do is theatrical to some degree. Everything is fodder for art. And Rancière really articulates something about the gap that exists between a teacher and student, a work of art and its viewer, a political reality and the agents of change trying to move that reality somewhere different. Those two writers are who I go back to all the time when I'm trying to make something new. 

On a more pedestrian level, Mallory Catlett once said something when we started working together to the effect that she is more interested in communication than representation, and that's been super helpful to me as we have continued to collaborate. 

Swearing in during a City Council Meeting at LaGuardia Community College in New York City, May 2013. Credit David Brown and dabfoto creative.

Swearing in during a City Council Meeting at LaGuardia Community College in New York City, May 2013. Credit David Brown and dabfoto creative.

I feel really influenced by a whole host of artists in New York and elsewhere right now. Elevator Repair Service's process is really delightful, even if an endurance test sometimes. Ant Hampton is thinking about the political meaning of form in exciting ways. Daniel Alexander Jones is an artist with a phenomenal range of avant-garde approaches at his disposal. Jim Findlay is generally always the smartest guy in the room, so I always want to be around him, because it makes me look and feel good. Rimini Protokol is exciting in the range of their work and their idea of their subjects as "experts". Ron Vawter was a touchstone for acting seemingly tiny moments in an epic way, and the Wooster Group's idea of "putting a frame around the actors' lives" resonates with me in my own work. So—ensembles, sociologists, and expert misfits.

OW: What does it mean for you to call City Council Meeting “participatory”? Is this different from being “immersive” or “interactive”?

AL: I like this question. Mallory Catlett (the director/dramaturg who co-created City Council Meeting with me) and I thought a lot about this. First, we think you're "participating" in the piece even if you choose to simply watch. Meaning, seeing a show is participatory, to us, even if it's not interactive. Some nights I go to the theatre and I don't want to interact, I want to watch and participate imaginatively rather than verbally, or physically, for instance. This piece is about how you participate.

It also asks each audience member to reckon with a choice she makes at the beginning of the show, when we ask viewers to choose a way to engage with the piece: as Councilors, who take a very active role; as Speakers, who get a piece of testimony they may or may not be called on to speak in the piece; as Supporters, who get simple physical instructions; and as Bystanders, who simply watch. Sometimes the payoff of the piece is surprising for viewers. They think a lot about why they made a particular choice, and what the consequences of that have been.

We don't call it immersive because we don't want you to get too caught up in some kind of traditional-but-3D theatrical suspension of disbelief. The mental, imaginative gaps we want you to fill should always be present—between you and the person whose words you're reading, between your choice and the choices of the people next to you, between your city and the city whose transcripts we're hearing. I think of immersive work as sort of sweeping you away in its world, and we want to place you in the gap between the world you live in and the world we make.

And we don't say "interactive" because it's not quite accurate. Everything in the piece is pretty tightly scripted—you're reading the actual language of another person. Another viewer may read someone else's words back to you, but you're not really interacting in an improvisational way.

OW: What is the collaboration between artist and audience as you see it? Where is the art itself located? 

AL: I think the sweet spot is the decision a piece of art provokes you to make. And those decisions, for me, can just be decisions about how it made you feel. I am not so convinced that art is a great way to make social change on any sort of massive level, but I do think it can provoke feelings that lead you to think about your life differently, and perhaps then do something different out of that revelation. Some work is kind of blinding and insistent—it pounds a decision out of you (I'm thinking of the punk music I listened to a lot growing up). Other stuff creeps up on you weeks later. I think the art is located in the space between what the artist's efforts illuminate and the conception of yourself you came in with.

Giving testimony at a City Council Meeting at Redfern Arts Center in Keene, NH, October 2014. Credit Aaron Landsman.

Giving testimony at a City Council Meeting at Redfern Arts Center in Keene, NH, October 2014. Credit Aaron Landsman.

OW: What, for you, is the relationship between performance and reality? What is the role of theatre in effecting real-life change, and to what degree is politics already theatrical?

AL: I guess I think we're only not performing when we're asleep, or for flickers during meditation, or maybe during real intimacy, physical or emotional. So a performance of politics, a performance of theatre, a performance of a date, a performance of a job—those things are on a continuum. We might not rehearse our council meeting testimony or our promotion interview day-to-day, but we do prepare. And as an actor, I know that the best way to think about preparation is that it gets you closer to something truthful, rather than something canned or insincere. So acknowledging the levels on which we are very often performing ourselves in "real life" and on stage is not cynical for me. 

The process of making art is what can have the most political impact.

When we were making City Council Meeting, we pretty quickly got past any thoughts we had that this would be some kind of inspirational piece that would get people to take specific actions in their towns. Once we honed in on the act and investigation of participation itself, and the historical ideas of democracy (from Plato on up) that we were playing with, we found something more open-ended and less agitprop. We found that when we allowed people to "testify" about something they wanted to speak on—say, an issue that they cared a lot about—it wasn't very interesting. 

The corollary benefit of the piece turned out to be that a couple people in different cities decided to run for local offices after being part of our working group. That felt like a real-life political victory, because both of them represent marginalized communities to greater or lesser degrees.

I don't actually think theatre can predict its outcome on any broad level. I think you can have a really politically astute piece of work and it still won't necessarily change people's minds. I think if you help people imagine their world differently, and they walk out the door of your show and then see possibilities they hadn't seen before, that is both immeasurable and profound. 

I'm working on a new project now called Perfect City, and I'm trying to infuse it with the idea that the process of making art is what can have the most political impact. I'm working with young adults on the Lower East Side to make something about the way cities evolve. I want them to leave the process (which will take a couple years) with the sense that they have the language of access and power with which to enact change. If the piece we make is fanciful, obtuse, or even unsuccessful on some level, but my collaborators walk away feeling like they have more agency, I think that is more important than whether the piece reflects my own political desires—as long as the work is at least somewhat truthful and beautiful.

OW: What is your artistic process? What are the similarities and differences between the process of creating theatre and the political process?

AL: I just saw a student production of Elektra at Princeton, where I'm working now, and one of the things they got really right was the sense that Greek drama can be seen as a court case for its characters, with audience as jury. There's a tie-in to political life that Greek drama often carries with it. There is a sense that politics is performative, and that that is not always bad. Meaning, I think most of us associate politicians with phoniness and pretense. But in fact, how else are you going to craft an argument that is going to reach many people? You perform the part of yourself you think will connect with others, and convince them to come over to your side, to let you represent them.

And, ideally, that's what making theatre is, on a good day. You strip away everything but what's essential, until you get to a message or a feeling that is burnished enough that it's impossible to ignore.

But also, really? The artistic process, at least when making performances, is basically a series of failures combined with a series of deadlines. And the discoveries get made by embracing the tension between those two things. 

...................

Interview by Ana Freeman

TIU DE HAAN ON ACCESSING WONDER

Tiu de Haan. Credit Neal Houghton.

Tiu de Haan. Credit Neal Houghton.

 

TIU DE HAAN is an Oxford-educated celebrant, creative facilitator, writer, and singer. She marries, buries, and names people, as well as creating experiential workshops that remind people of all ages how to see the magic in the mundane.

My measure of professional success is if I have managed to make people cry.

Odyssey Works: What are you trying to do with your work?

Tiu de Haan: My work is about creating experiences that connect people to the heart, to the possibility of wonder, to each other, and to their own creativity.

As a celebrant, I create non-religious ceremonies, like weddings, funerals, and baby namings, as well as other rituals of all kinds. As a facilitator, I create experiential workshops that wake up the imagination, reboot our innate playfulness, and shift our perspective to see the wonder in the world.

My measure of professional success is if I have managed to make people cry. Or at the very least, get a little shiny-eyed. And I’m only half joking when I say this.

The celebrant work I do is about creating rituals that honor the big moments, the transitions of life, love, and death that merit a moment of reflection, emotion, and celebration. As my line of work entails tackling the big subjects, namely love and death, I have this incredible privilege of co-creating the emotional heart of some of the biggest days of people’s lives. So, yes, weird as it may sound, I am trying to make people cry. Or, to put it another way, to create an experience in which everyone present will feel truly touched.

In the case of the experiential workshops, I aim for a slightly less dramatic result—tears are welcome and they have often arrived, but when I send people off on adventures that crack open their capacity for wonder, I look for shining eyes at the end, rather than out-and-out weeping. An openness, an aliveness, an awe, a joy, visible on the features.

In both cases, my aim is to create moments of real meaning and magic, unique and profound experiences where people connect to the heart as well as to each other.

 

OW: Why create experiences?

TdH: Bringing creativity to the matter of making meaningful experiences is to marry our innate imagination with the very stuff of being alive.

We all create experiences as a matter of course, whether intentionally or not. It’s just that some of us choose to use it as our artistic medium, which is when things get really interesting.

When treated as an art form, experience is like no other medium. It can encompass all sorts of other art forms and weave them into one powerful whole.  It can incorporate the written and spoken word, music, scent, flavor, light, color, movement, and the creation of a physical space that houses the experience itself. It creates a liminal field where everyone has the possibility of contributing to the experience with both their attention and their intention, even if they don’t play an obviously active role. It harnesses emotions and channels them towards a point of focus that has the power to transform. It is inclusive, nebulous, malleable, and potentially profoundly meaningful.

Candle ceremony for families. Credit Robert Davidson.

Candle ceremony for families. Credit Robert Davidson.

It spans all emotional states and needs, too—a bespoke experience can be calibrated to serve joy or grief, silence or celebration, playfulness or empowerment. It can be solitary or communal, simple or complex. It can feed body and soul as well as heart and mind. It cannot be captured and it is fleeting—and all the more beautiful for it.

 

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located?

TdH: In my line of work as a celebrant, the term “audience” doesn’t really cover what is going on. Similarly, with the experiential workshops, the artwork is the experience of the people who participate in it. The content is in part my contribution, but ultimately, it is the emotions, realizations, words, thoughts, and experiences of those who step into the frame. They are not merely passive receptors. They are making it what it is by being a part of it, by bringing their energy to the collaboration.

Their participation is what gives the moment the power to transform. I am there as a facilitator, a catalyst, a guide, a creator of the parameters, and the holder of the space—the frame in which we co-create the magic of the moment.

 

OW: What is the role of wonder and discovery in your work?

TdH: The light on my horizon, the point by which I steer in all that I do, is the possibility of wonder. To me, wonder speaks to the moments when something beautiful, astonishing, and enlivening happens and our worldview tilts on its axis and new ways of seeing open up — if only for an instant. It is the state that makes life feel like an adventure. I seek it selfishly, in how I live my own life and navigate my own waters, because it is what lights me up. In so doing, I have picked up a lot of clues along the way as to how to share my findings with others, through the myriad treasures of artists, teachers, explorers, and livers of magical lives throughout our world—as well as through the experiences I create.

There are few clearly defined maps to show us how to reconnect with that universal human experience of awe, delight, and mind-opening possibility—and I emphasize the fact that it is a possibility rather than a probability, because accessing wonder is an inexact science. It exists in the moments, in the gaps, in the tributaries and the serendipities, so you can’t guarantee its appearance. But you can create the optimum conditions that will allow it to happen all by itself.

This is where my work resides. Exploring those conditions, through non-religious experiences, and learning for myself and others how to access and prompt the possibility of that state of wonder at will, in all areas of life, including love, work, and play.

 

OW: You have a unique process for creating your work; talk about how you developed it.

TdH: There is a clear distinction between the process for my celebrant work and the process of the creation of the experiential workshops.

However, in both cases, I start with the moment of most emotive power in mind and work back from there.  The expressions on the faces, the richness of the silence, the tears in the eyes, the inaudible sound of hearts opening in unison following a moment of magic, connection, and power—these nebulous things are my guides and my goals. I keep coming back to them when logistics and practicalities start to usurp the to-do list. I navigate by the light of the heart, and it always shines through if you know to give it due attention and care.

The celebrant work is always bespoke, so that the process is about getting to know the stories of the people with whom I am collaborating. I spend as much time as possible with the people I am marrying, the families of those who have died, the parents of the baby I am naming, or the person who needs a particular ceremony to be created just for their particular needs. The questions I ask are intimate, spanning everything from divergent spiritual traditions, to dysfunctional family dynamics, to the biggest moments that have defined their lives, to the meaning of love itself. I empathize with their emotions, their hopes, and their fears. I build trust, I become their confidant, and I help them to channel their thoughts into a creative container that reflects what is truly important to them.

Marrying a couple under a 500-year-old oak tree. Credit Benjamin Thomas Wheeler.

Marrying a couple under a 500-year-old oak tree. Credit Benjamin Thomas Wheeler.

In order to be able to do my job well, I need to tune myself up to be at the top of my game, both inner and outer, so I have practices I use daily to keep myself present, healthy, and emotionally open. I choose to work from the heart, and so sometimes this means being with raw, visceral grief, as well as vast, heart-cracking love. I am configured for it. I know both love and death all too well. And I consider myself blessed to be able to be a part of such powerful experiences in the lives of others, to learn from them, and to share what tools I can with anyone who chooses to collaborate with me. It is intense, glorious, profound, and the most fulfilling work imaginable.

 

OW: How does your art practice influence your life?

TdH: I don’t know where one begins and the other ends. Since my medium is experience, the way I live my life is my art practice. Without wanting to sound preposterously pompous, the art of living a creative life blurs all boundaries between experience and the creativity with which I try to live. I mean, ok, not every day contains life-changing moments of wonder and magic. But I might argue that that’s just a failure of the imagination.

The world can be a wonderful place if only we know how to see it as such. And that is where a shift of perspective, a reinvigoration of the imagination, and a retraining of our senses can take us. That is what I see as my art practice—indistinguishable from life itself, because it’s not what we see, it’s how we see it. And in seeing the magic, I find ways to draw back the invisible curtain so that others can see, too.

 

OW: Who are your influences? Can you describe an experience in which art changed you?

So many. But in terms of experiences that move the heart, it has to be Marina Abramovic. It was the last day of her residency at the Serpentine Gallery in London, in August 2014. The exhibit consisted of only Marina and her facilitators, the public, and time. I should also say that I was in a very intense and dream-like grief. A week earlier, a huge love of mine had died.

I entered this big white space full of people in silence and stillness. About an hour after I entered the space, I approached a plinth in the middle of a room.  I stepped on and took my place in one of the concentric circles of people, and closed my eyes. It didn’t take long before I felt this enormous sense of love and gratitude cracking me open. I started to hear a kind of voice in my head, which started to list all that I was grateful for. The love I had felt and still felt for the man who had died and the love he had felt, and perhaps still felt, for me. The very fact that people could gather in such a profoundly beautiful way, without a deity or a discipline to draw them together. I became quietly euphoric, tears streaming down my cheeks. I opened my eyes to see that the plinth had now filled up, circles upon circles of people standing in silence, overflowing into the rest of the space which was now full of people also standing with eyes closed and palms open, their faces beatific, intense, smiling, crying, joyful, alive, still.  I stood there a little longer, then I decided to leave while it remained at this silent crescendo.

As I gathered up my things, I saw that there was still a huge queue outside, hoping for a glimpse of the artist. I was asked by a security guard to hang back inside. When the exhibition ended, Marina appeared. She came out to speak to the waiting crowds and the news cameras that clustered together in the rain. When she finished, the security guard told me I could leave. But she was still standing in the doorway and so I had to go right past her in order to exit. She stopped me, held me in an embrace, looked me in the eye, and asked me how I was. I simply said “I am in my heart” and smiled with the tears in my eyes. “Yes! Yes!” she replied, and gave me a huge hug. And then I walked off into the rain, heart open wide, mind still overflowing with gratitude, soul restored, grief released—forever changed.

 

 

ALBERT KONG on the empowerment of play

Albert Kong

Albert Kong

Albert Kong is an artist designing live games and experiences in the Bay Area. His work is focused on the audience as a player, and the world as an unbounded space of play: site specific installations that ask players to view the physical and social space around through the lens of a new set of rules. He has presented at various festivals including IndieCade and Come Out & Play.

I like to empower people in small, personal ways, showing how even minute intentions can affect the world.

Odyssey Works: You've worked on escape the room games, Odyssey Works (developing the Beautiful Experience Design Workshop), The Headlands Gamble, The Vespertine Circus and just about every other underground and theatrical immersive and interactive endeavor in the SF Bay Area. Through all that, how do you understand immersivity and interactivity? What is the point?

Albert Kong: What is the point? The words “immersive” and “interactive” are often used so broadly that they serve as containers for anything that is new, designed, and even slightly participatory; they feel almost empty to me when they are used to describe new work after the fact. But as an aspirational quality for works, and when audiences are excited to find work that is immersive or interactive, I think it at least partially represents some collective cultural needs: ownership and reclamation of space; empowerment to engage; permission to play, permission to explore.

Come Out & Play Festival, credit Anna Vignet

Come Out & Play Festival, credit Anna Vignet

When I was in elementary school, we had an amazing wooden play structure that we would climb all over during our breaks. I remember feeling disappointed when we continued onto middle school, and the only available play spaces were sports fields and courts. I would keep seeking out playgrounds until a few years later when I began to practice parkour, a community that specifically encouraged the exploration of space for alternative functions. For the next decade I practiced scanning the environment around me for the techniques that they afforded rather than the limitations that they represented. A wall is not a barrier but a structure to climb, a platform to stand on, a space to walk. That perspective also revealed that we are limited by rules we implicitly set for ourselves often more than any absolutes (why not stand on that bench? why not dance across the crosswalk?).

Games and embodied play--the terms I use for “immersives” and “interactives”--are a revealing form in that same way. They give permission to the audience to step out of their seats; they reward those who explore; they invite people to be a part of a world rather than voyeuristically peering into one. The games that excite me the most--experiences like Odyssey Works, Headlands Gamble, Journey to the End of the Night--appropriate the spaces that we exist in every day, inviting us to do what we would usually avoid in order to maintain the temporary world that the game creates.

I think the point is to remind individuals that we own our bodies and our actions no matter who “owns” the land we stand on, and to empower players to continue exploring the space that they occupy. (With the usual caveats of not causing harm to others, etc.)

OW: Why create experiences?

Ambulist, credit Danielle Pena

Ambulist, credit Danielle Pena

AK: As a game designer I often see an expectation from players for embedded narrative, for a story to be written and delivered throughout the experience of a piece, especially in realms connected with entertainment media--video games; escape rooms; alternate reality games. While I have a lot of respect for authored narratives, in designing experiences, I think there is a unique opportunity to introduce, influence, initiate personal narratives. The rules of a game can introduce a sense of uncertainty, a drama that can be more exciting than anything narrative that is written for them--sliding into the finish line in the nick of time, or suddenly realizing you’ve stepped into your opponent’s territory. The rules we follow for a game can overpower our perception of our own abilities; in Beacon, a chase street game I designed I was delighted to hear about a player who lept over a crowd, acrobatically kicking off a wall, in order to evade being caught. Playing a game can replace the rules and stories we associate with a space, a city, our lives; there are whole neighborhoods in the Bay Area that I associate with getting lost in the midst of Journey to the End of the Night, instead of as “cozy suburbs” or “boutique shopping districts.” I design experiences because I want to give people stories to tell from their own points of view.

OW: What is the role of wonder and discovery in what you do?

Climber Beta, credit Tobin Schwaiger-Hastanan

Climber Beta, credit Tobin Schwaiger-Hastanan

AK: I like to work in small magic. There’s the grand sense of revelatory wonder that one experiences when they are surrounded by the majesty of nature, and then there’s the realization that there really are bugs crawling underneath that rock. There’s the discovery that a simple equation can explain vast swaths of the physical world, and there’s the discovery that your friend was absolutely delighted when she received your impromptu letter. I like to empower people in small, personal ways, showing how even minute intentions can affect the world.

There’s a lot of wonder in the recognition that we are capable of so much more than we think we are, that the simple act of venturing to try—see if that doorknob turns; take that unfamiliar alleyway; enter that ancient-looking junk store—can lead us to magical adventures that we could scarcely imagine.

I think that’s a kind of magic that experience design is especially good at creating; we might behold a beautiful, ornately crafted piece of architecture in awe, but it doesn’t teach us that we ourselves, ordinary human beings, are capable of creation, art-making, affecting change, the way that even the smallest interaction can.

OW: How does your art practice influence your life?

AK: Making games and experiences allows me an alternative to cynicism, my default state perhaps as a result of my upbringing. Through my practice, I allow myself time to think carefully about the systems that govern our lives, the implicit laws and expectations, the cultural norms, the institutions in place; and where the state of these things would otherwise be pretty depressing, in art, I see solutions. I see opportunities to make these rules obvious by providing new rules. I imagine someone who goes through a game, or an Odyssey, or a designed adventure returning to the “real world” and questioning why shouldn’t I take the tag off this mattress; why should I drive to work when I enjoy biking more; who’s to tell me I can’t be an artist; what’s stopping me from making a difference in the lives of the people around me? I try to embody the states of mind that I try to share with those who play my games, and it’s honestly made me much happier.

Bring Home the Beacon, credit Lia Bualong

Bring Home the Beacon, credit Lia Bualong

OW: Who are your influences? Can you describe an experience in which art changed you?

AK: This is two questions! I’ve been incredibly inspired by the work that came out of SF0, which bills itself as a collaborative production game, where players create tasks for each other that often involve real world interactions (climb a roof; modify a sign; take a bus to the end of the route). It was where Journey to the End of the Night was conceived, as well as the Wanderer’s Union and many others. I loved how it created community and participation through play. Along those lines, I’ve also been really inspired by the Nordic larp scene, fluxus event scores, the work of Nonchalance...

But you want me to pick one, right? I never thought of myself as an artist. I didn’t study it, I didn’t consider myself capable of making art; in my college years I hardly had a framework for understanding the work that I would see in museums, in books. But in one of those years I ran into Robert Yang, now a game designer and academic, then a student who was teaching a class on outdoor games. He was leading a handful of students through a game that was taking place around campus, with players smuggling objects over imaginary borders and evading imaginary guards. I didn’t know Robert at the time, but noticing some students running around with arm bands clearly up to some shenanigans, I stopped one of the players and asked them what was going on, and they directed me toward him, and he explained what was going on. The idea that a game like this was being orchestrated in broad daylight, in the middle of campus, with most of the students around us seemingly oblivious to what was going on, that was an epiphany. I had heard of and played some other games on campus--Assassins, Fugitive, Sardines--but this was the moment that made it a genre in my mind, rather than merely a random occurrence.

OW: What is the benefit of integrating multiple disciplines and how do you go about it?

AK: From a community/scene aspect, my background is in several new disciplines that emerge without a lot of background in the arts, and the recognition that other disciplines have a lot of solutions to the problems we face (how to maintain community, how to encourage new members, how to find satisfaction in art when there isn’t a commercial industry to support the medium) has been helpful. In the Bay Area game design scene we adopted an open mic model for sharing and testing new games that has been a really powerful way to make the medium more accessible to new designers.

Meanwhile, I personally am still learning and figuring out what art means; reading up, seeing more art, dipping my toes into new practices, and befriending other artists has been a way to sort of latently integrate new influences into my practice.

Stacy Muszinsky on the effects of an Odyssey

Stacy Muszinsky

Stacy Muszinsky

 

This week we interviewed Stacy Muszinsky, who was a participant in the Odyssey Works 2007 production The Moveable Feast in Austin, TX.

 

Odyssey Works: What was it like to bleed the boundaries of your real life with that of the performance?

Stacy Muszinsky: Surreal and moving and rather frightening and ecstatic and cathartic and unforgettable.

OW: HOW WAS YOUR LIFE CHANGED AFTER YOUR ODYSSEY? HOW DID THE ODYSSEY AFFECT YOUR LIFE?

SM: The Odyssey itself was a wild and strange catalyst, bleeding between performance and reality. I remember having to focus on breathing sometimes, looking at my hands, to calm myself, to ground myself, to feel private and not blown apart, wide open for the world. That said, the whole of it was exhilarating and unhinging. I was dazed for some time immediately after Odyssey, unsure what was real and what was performance, as if the piece continued into life. I felt alternately giddy and sad. Odyssey injected a sense of serious play in my life. I birthed a child three years ago; the experience isn't unlike my Odyssey -- a cosmic joke -- a strange and surreal experience guided by what I can't say toward what end I'm not exactly sure. Same wild, scary, beautiful ride that I am one thankful mother to be on.

The Odyssey inhabited me utterly....I felt an intricate fabric in the weave of the entire experience while, in the same instant, feeling as if I were unraveling...

OW: Most performances ask that you sit and watch. Odyssey Works requires you to engage fully. How did that requirement change your experience of the performance and did it continue to affect you afterward?

SM: The Odyssey inhabited me utterly. I had no idea from moment to moment what to expect, would happen, how I would behave. Everything was of the moment. I felt safe and unsafe in the same instant. I felt an intricate fabric in the weave of the entire experience while, in the same instant, feeling as if I were unraveling, unraveled, naked.

Perhaps I said something good and useful in the recap video after the performance when I was sitting next to Doug. I remember getting weepy again when I talked about it. 

When the climax of the performance hit, I fell completely apart -- or together. I mean, I cry at any good climax -- story or sex -- but this one... I was wracked by the connection, the letting go, the release. I could not stop crying. Weeping, actually. Not the same style of weeping I did when I learned my mother unexpectedly died, but the weeping I expect I'll do when I meet her again at the end of my life. It was a catharsis so deep, so mind-body-spirit connected, I felt intercellularly stoned for weeks. I felt integrated, and I felt connected to every damn thing and every damn one. So right now.

I felt absolutely yes. Clear. Unafraid. Real.

OW: THIS ODYSSEY ENTAILED A GREAT DEAL OF RESEARCH INTO YOUR LIFE. HOW DID IT FEEL TO BE SEEN IN THIS INTIMATE WAY?

SM: Amazing and scary and open and real.

OW: What was most meaningful thing for you during your Odyssey?

SM: Years ago I may have said the most important thing about my Odyssey was sharing it with the others who were on the Odyssey with me.  I would have added: Feeling myself breaking down and re-integrating throughout the experience. I would have said experiencing the catharsis of the finale. Being given my life and identity back upon the death of my imposter, all the imposters -- feeling the grace and honesty and weight of that moment, that truth. Feeling, then, at one with everything stitched into that moment -- the sun in sky, the dark-haired actor running up the crushed stone pathway in his flowing white pants and shirt, the cello music, the loved ones gathered around us in that tiny gazebo in the middle of nowhere.

Today, I'd say all that. And: that it happened at all.That it happens at all. It was a gift. It is a gift.

Did I mention painful? It was so beautiful it hurt. Or it hurt so much it was beautiful. I can't parse or separate the two really. It all just really undid me.  

OW: Based on this experience, what would you say is the benefit of mixing reality and performance?

SM: Art. Life. Art. Life. It's so impossibly weird and, let me stop crying for a second... so terribly good. Thank you.

Sasha Wizansky on what it's like to receive an Odyssey

Have you ever wondered what it's like to be a participant in an odyssey works piece? This week we're pleased to introduce you to Sasha Wizansky, the recipient of an Odyssey in 2009. Since then we have had the great fortune to work with her as a designer on many an Odyssey Works project, including our Borges & Calvino forgeries, not to mention the design concepts for our forthcoming book. 

Sasha Wizansky

Sasha Wizansky

Sasha Wizansky is an art director, graphic designer, and bookbinder, and holds an MFA in sculpture. Sasha co-founded Meatpaper, an award-winning, internationally distributed quarterly journal of art and ideas about meat, in 2007, and was Editor-in-chief and Art Director until the last issue came out in fall, 2013. Meatpaper’s mission was to create a non-dogmatic forum in which to explore the ethics, aesthetics, and cultural significance of meat. 

 

Odyssey Works: What was it like to bleed the boundaries of your real life with that of the performance?

Sasha Wizansky: In August, 2009, I was having a glass of wine with two friends at a home in Brooklyn when a stranger in an overcoat appeared in front of me and handed me a small box full of sage leaves. It was a full week before I thought the Odyssey would begin in San Francisco. He turned and walked away, as quickly as he’d come. My companions refused to acknowledge that anyone had been in the apartment. This was a true surprise, and well-played by my friends. Their silence showed me that this was an experience for me alone and that nobody else would be able to experience as I would. It felt big, special, mysterious, enchanted. My heart was pounding. After that point, I experienced my life in a heightened way. My senses were sharpened. It felt that anything could be a sign, or could be art. Any human interaction could be significant.

OW: This Odyssey entailed a great deal of research into your life. How did it feel to be seen in this intimate way?

SW: Something about the experience of filling out the application questionnaire in very personal terms opened me up for the intimacy of the Odyssey. I willingly engaged with Odyssey Works intimately with my answers to the questions. And Odyssey Works, in turn, continued the conversation before, during, and after the Odyssey. They are still asking me personal questions, and I am still answering them. I don’t think my Odyssey would have been as meaningful if it hadn’t been built upon such a personal dialogue.

A scene from Sasha Wizansky's Odyssey in 2009.

A scene from Sasha Wizansky's Odyssey in 2009.

OW: How was your life changed after your Odyssey? How did the Odyssey affect your life?

SW: This is a bit difficult to pinpoint as the change was subtle and changed over time. I think the Odyssey made me realize how lucky I am. To be gifted an experience of such richness and magnitude is truly remarkable. Very few people have experienced a gift like this. I learned that anything can be art, can be mesmerizing, and can be transformative if properly framed and granted sufficient attention. After the Odyssey I felt cracked open, vulnerable and accessible, open to experience and human connection. I found that telling the story of my Odyssey to friends and acquaintances taught them about the capacity people have to care for one another and inspire one another. The feelings I had weren’t akin to those I feel after seeing a great film or a great play; I had a deeper sense of having experienced something large. As if I’d climbed a mountain, or as if I’d produced the play or a film.

After the Odyssey I felt cracked open, vulnerable and accessible, open to experience and human connection.

OW: Most performances ask that you sit and watch. Odyssey Works requires you to engage fully. How did that requirement change your experience of the performance and did it continue to affect you afterward?

SW: I have never felt so alert or so present as I did on the day of my Odyssey. That day, my car and purse and phone and keys and everything else were taken away from me one possession at a time. At one point I was cast into the city with nothing but an index card and bus fare. There was something profound about having only my body, the clothes on my back, and my perception to guide me. There was nothing to distract me, nothing to hide behind. I was part of the fabric of the city, permeable to everything happening around me, ready to engage with anything, ready to be taken by surprise. During the Odyssey I never felt like an audience member. With nothing to mediate my experience — no cell phone or camera or even pen and paper, I became more engaged with the world and with my senses. I should do this every week. We should all send our friends and family members on small odysseys weekly to inspire them to commune with their unmediated, mindful selves.

A scene from Sasha Wizansky's Odyssey in 2009

A scene from Sasha Wizansky's Odyssey in 2009

OW: What was most meaningful thing for you during your Odyssey?

SW: Throughout the day, there were many astonishingly beautiful moments. When I entered the San Francisco Main Library and saw that it had been subtly transformed into a scene from the ’80s film, “Wings of Desire,” with actors in overcoats on every floor, I am pretty sure I gasped with wonder. But another moment touched me quite deeply. The angel with the feathery wings who had been guiding me greeted me by the tent where I was to sleep that night. She hadn’t spoken all day, but this time she told me aloud that she would be in the field, just on the other side of the fence from my tent, all night, in case I needed her. It was remarkable to feel watched over, not just because she had wings. I suddenly understood that the whole Odyssey experience wasn’t just aesthetic or intellectual — it was also personal. It was about love. There was an angel in a field outside my tent making sure I was ok in the night. It is a fundamental need of humans to feel safe, to feel cared for. Though this might have been a simple element in the narrative of the weekend, it affected me deeply and added warmth to the way I thought about the whole experience.

OW: Based on this experience, what would you say is the benefit of mixing reality and performance?

SW: All around me I see people stuck in cycles of habitual behavior. After walking down the same street every day, we cease to see it. After speaking to the same people every day, we cease to regard them in all their dimensions. After engaging in the same tasks every day, we lose awareness of what we are doing. I think the epidemic of smartphone addiction has exacerbated the human tendency to tune out. When we enter a designated performance space, we similarly approach the experience in our habitual performance-attending mode. But when reality and performance are mixed, our definitions of art are widened and cycles of habit are broken. New pathways of sensory and intellectual experience can be found. I think most people could benefit from questioning their habits of perception. Relationships can be deepened, senses can be heightened, experiences can be made richer. Just answering these questions has provided a well-needed reminder to slow down and pay attention.

Ariel Abrahams on consumption and immersion

Ariel Abrahams (Photo: Abraham Burickson)

Ariel Abrahams (Photo: Abraham Burickson)

Ariel Abrahams is the Director of Public Engagement for Odyssey Works, as well as an organizer, life hacker, social programmer and ritualist. He builds durational, interactive artworks that experiment with infrastructure. He is fascinated by religion, group dynamics, and imagination. His works can be seen at www.arielabrahams.com 

ODYSSEY WORKS: HOW DO YOU UNDERSTAND IMMERSIVITY AND INTERACTIVITY? HOW DOES IT WORK AND WHAT IS THE POINT?

Ariel Abrahams: The ideal situation of a piece of art is that the viewer is consumed by it. Consumed = ingested by the piece, as food is ingested by a creature. The painting, the poem, the song eats you up. Immersive theater is an explicit attempt to consume the audience. The artwork is build around the audience. In a piece of immersive artwork there is no escape. The work is everything- the space, the role you have as audience, the sounds of the space. It is like watching a film from within the film- there is no theater to leave, or popcorn to eat, which would take you out of the experience. Everything experienced is the piece.

Interactive work is important because it asks: what does our body do when we look at art? In most forms of art consumption, our bodies are free to do as they please. This means that they are free, also, to continue in their habits, which may include checking phones, getting distracted by worries... etc. In an interactive performance the audience is kept busy- the audience is put to work. This is amazing- it allows for the audience to take ownership over the art, and makes the experience that much more meaningful. I like to see interactive work because I know that I will be challenged and that my body will not be treated as a brain-in-a-meat-lump. My whole self is given permission to partake.

"Moonwalk", 2014 performed in Philadelphia in association with Night Kitchen.

"Moonwalk", 2014 performed in Philadelphia in association with Night Kitchen.

OW: WHY CREATE EXPERIENCES?

AA: It is important to make experiences that are resonant in hyper-local ways. I mean, it is important that we experience things that shake us personally and as small communities. The national experience is not enough. It is not accurate enough. Experiences are always being created by the architecture we inhabit, by political forces, by city planning. The routes that we walk, the food that we have access too, our culture and religious traditions- these all contribute to the greater experience that we have. By making creative happenings for small, specific audiences, we give great gifts. 

The best birthday presents are those that are sincere and made just for you. To give a great gift you must know your audience. What does it take to know your audience?

OW: WHAT ARE YOU TRYING TO DO WITH YOUR WORK?

AA: In my personal creative work I open up space where participants can be different with each other. I have made all night walks, show and tells, high-density situations, sleepovers and month-long residencies. In all of these participants are asked to be with each other- sometimes strangers- for long periods of time and in intimate ways. We make up games and cook together. As a facilitator I try to push us to make activities beyond those prescribed by our workday habits. I wonder: what can we do when we sit down and ask each other "what do we want to do?", then make some lists, make a schedule, and do it all. Taking free time seriously makes for interesting situations.

The Invisible Wind I: An all night hike/ show and tell on Long Island, NY

The Invisible Wind I: An all night hike/ show and tell on Long Island, NY

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located?
 

AA: The collaboration between artwork and audience must be thought out beforehand. I make work that is not interactive as well. There is something very special about the artwork of solitude. My drawings are self-reflections, not participatory games. Interactive work, for me, is decided first as interactive. The stakes are different, because I do not start with expectations, just a loose plan. The best interactions I have in my work are the surprises. Planning for surprises means not planning too much. Underplanning, maybe. Underplanning as a tool for great surprises.

In interactive pieces, the artwork is in the remains. The documentation, the stories and memories. I try to plan these out before hand by hiring photographers or making a tight plan where documentation will emerge. Reverse engineering is sometimes useful.

OW: What is the role of wonder and discovery in your work?

AA: My favorite materials are those which are naturally full of wonder. The nighttime, for example, is such a beautiful resource. Staying up all night to observe the depth of the night feelings is inherently special. Planning just a few activities in that temporal setting naturally leads itself to wonder and discovery. I am drawn to long night walks, large bodies of water, long car rides, and travel experiences. These all have magical qualities to them. And also: being outside of comfort zones. It is very simple to put an audience outside of their comfort zones. Finding the balance of a safe yet uncomfortable situation is beautiful. From here, wonderful things emerge.

OW: Who are your influences? Can you describe an experience in which art changed you?


AA: Gregory Marcopoulous made an 80 hour film which is screened in ten hour segments every four years in his hometown in a mountainous region of Greece. I attended the third installation of screenings in 2012. A select group of maybe 200 people traveled 8 hours from Athens to the town. We camped out for three days. All daytime was spent lounging, eating, and swimming. As the sun went down we gathered in a field where a film projector was set up. Each night, for three nights, we watched about three hours of footage. The footage is completely abstract. Mostly black and white flashes. It is hypnotic. We lay on beanbags outdoors. Between reels cigarettes are rolled and smoked. I am certain that everyone fell asleep at some point. This experience pushed the limits for me. What is more beautiful than to travel for a full day to the mountains to watch flashes of film under the stars?

The Music Tapes performed a lullaby tour. This consisted of three musical performances a night, across the contiguous USA, moving through residential spaces. In 2011 my roommate signed up for the band to play at our apartment. They transformed our living room into a circus. We played games and listened to music about childhood in the wintertime. I am still taken aback by the experience: they transformed an intimate and sacred space (all living rooms are sacred) into a playground for magical, sonic adventures. To name a few: a television sang to us. A pillow turned alive and showed us the dreams stored inside it. A band of mice played holiday music very quietly.  

Sun Ra destroys the distinction between imagination and reality for over political reasons. He says that if he cannot be a full citizen of this country- as an African American- then he chooses not to be from this country. Instead he is from Saturn. His style of dress, his dedication to the ideal, and transformation of politics into abstract space sounds is nothing short of wild. His band still plays. African American men in their 80s making crazy noise with horns and electronic machines, all in sparkle regalia, with more dignity than anyone can manage. Sun Ra says: we make ourselves legends. We make ourselves kings. We do this with costumes, by rewriting our own histories as a community, and by dreaming as large as we can, beyond the boundaries of earth's atmosphere. We move way into the stars.

Dear Reader

Hey there,

Ayden here. It's been two months since we started this blog and I wanted to give you a little sense of what we've been up to at Odyssey Works.

Our intention with these interviews is to start a dialogue around some of the persistent themes of immersive theater, experience design and interactive games. Even though we've been working making immersive, durational performances for nearly 15 years, we still find it hard to categorize ourselves and to develop a language around our work. Many of the techniques and methods are a convergence from vastly disparate realms: performance art and game designers? Not your usual cross-pollination. Theater makers and secret societies don't exactly seem to fit together either, until you start examining some of the zeitgeists of what makes them operate in a contemporary context. 

Abe and I have been hard at work writing a book about some of the emergent themes of creative practice to examine some of the new modes of working that serve as cornerstones to these practices. Our aim with the blog interviews has been to bring together the voices of people we admire to think about some of the questions that are most important to us and that we unpack in our book. Our book is slated to be called Six Proposals for a More Beautiful World and it is these six proposals which have guided the six questions we've asked each of our interviewees. The book will serve as a handbook for artists and nonartists alike, examining what happens when we put empathy and intimacy at the heart of creative practice and human relationships.  

Design mockup for Six Proposals for a More Beautiful World by Sasha Wizansky)

Design mockup for Six Proposals for a More Beautiful World by Sasha Wizansky)

Design mockup for Six Proposals for a More Beautiful World by Sasha Wizansky)

Design mockup for Six Proposals for a More Beautiful World by Sasha Wizansky)

We're incredibly thrilled that Princeton Architectural Press will be publishing our book next fall. They make beautiful books that we've long admired (a personal favorite of mine is Worn Stories by Emily Spivak, and Abe uses some of their books on his syllabi). We've still got a lot of work to do on the book though- namely, fundraising. This morning, we're launching a Kickstarter to help pay for this endeavor and start building a community and conversation around the book and what we do. We would love for you to become part of that community. Stay tuned for our next interview and more exciting news. Building a More Beautiful World starts here. Join us.

Yours,

Ayden LeRoux

Assistant Director, Odyssey Works

Travis Weller Discusses Diagrams, Resisting Efficiency, and Experimental Composition

Travis Weller. Photo credit: Bill McCullough

Travis Weller. Photo credit: Bill McCullough

Travis Weller is a native Texan composer, performer and instrument builder. He founded Austin New Music Co-op, which has been presenting adventurous new music in central Texas since 2002. His music has been commissioned and performed by ensembles in Europe and cities across the US. Travis collaborates frequently with a large group of colleagues, both regional and international, and has worked in residence at Cornell University, The Contemporary Austin, The University of Texas, STEIM in Amsterdam, The Blanton Art Museum, Berkeley Art Museum, and the Contemporary Art Museum in Houston. 

 

Odyssey Works: What are you trying to do with your work?

Travis Weller: I'm going to be frank here and say that I really don't know what the heck I'm doing. Every new project is interesting to me because of that. When you work in a discipline long enough, I think there can be a tendency to become more efficient. To figure out what works and do it faster. Time equals money, right? But I've found too much profound beauty by ignoring that equation. Exhaustive exploration of a possibly dumb idea. Enshrinement of the mundane. Or as John Cage said: "If something is boring after two minutes, try it for four. If still boring, then eight. Then sixteen. Then thirty-two. Eventually one discovers that it is not boring at all."

OW: How does your art practice influence your life?

TW: I often wish I was the type of person who got up every morning at 6 a.m., swam a mile at Barton Springs, had a healthy breakfast and then sat down in a well lit room using good posture and composed music until lunch time. But I am not that guy. My art practice consists of biting off more than I can chew and running to a date. As a result, my art practice puts the brakes on just about everything else in my life two weeks prior to a deadline. Sad but true.

OW: You do a lot of diagramming, and a score is a kind of diagram. Can you talk about how to think about diagramming as a compositional tool?

TW: I honestly can't remember a time when I didn't make diagrams for things. For me, it has always been a way to understand a problem or a concept or a sequence of ideas. I use diagrams for composing music, but I've also used them for yard work. They help me get a sense of what is and isn't important in the task at hand. They help me work on many levels at once by allowing an essential amount of detail while still keeping the overall big picture in view. In music, this is vital. If you don't have both, the piece falls apart. I can't keep all the parts of a score in my head at once. That isn't how it works for me. But details and sequence are immensely important in music, or any time-based art really. Of course, for me the overall form is also a key factor in the success of a piece. By using a series of diagrams, I'm able to work within a formal structure while adding the important details until the piece emerges for me. I really can't imagine doing it any other way.

If something is boring after two minutes, try it for four. If still boring, then eight. Then sixteen. Then thirty-two. Eventually one discovers that it is not boring at all.
— John Cage

OW: Who are your influences? Can you describe an experience in which art changed you?

TW: I have too many influences to list so but for the purposes of this question, I'm going to stick with a handful of composers that have had a major impact on my work -- The New York School composers John Cage, Morton Feldman, Earle Brown and Christian Wolff. Coming from a mostly classical background, they really changed my essential ideas about what music is, and why it is important. On one level, studying their writings and scores widened my thinking, but that wasn't the magic moment. It wasn't until I was immersed in a three day festival playing a ton of different pieces by each of the four composers that everything really clicked for me. It was something about being so close to the music made by these four guys, who were all friends and colleagues, and understanding on a really visceral level how their music fits together. As the project came together, with these crazy performances, it was a real watershed moment for me.

Photograph by Elizabeth Shear

Photograph by Elizabeth Shear

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located?

TW: From a musical standpoint, I'm a believer in live performances. Recordings are a huge part of our musical lives, but there is something amazing and unique about being in the same room with a performer playing an acoustic instrument. There is an intimacy that is really clear to both the musician and the listener. I'm acutely aware of this when I compare my experience listening to a recording vs. listening to a concert. And as a performer, rehearsal has a totally different feeling from performance. I believe those two aspects act as a kind of feedback loop reinforcing one another. That experience when everyone is in the room together hearing sounds radiating through the air from vibrating instruments and bouncing off walls and floors in impossibly complex ways and making their way through ears to a bunch of brains which all have their own unique take on what just happened. That is where the art is.

OW: People, I think, are often scared by experimental music. How do you see comfort and discomfort as a part of the work you do?

TW: Over the past several years, I've been on a bit of a kick for 1960s middle of the road easy listening. I could go on and on about why I find it appealing, but its most striking quality is that it asks almost nothing of me a listener -- it only seeks to give. It's like a hypothetical acquaintance, let's call him Steve. When you're with Steve, he asks you lots of nice questions: "Hey, what cute thing is your kid doing lately?" "Did you get any good veggies out of that garden you worked so hard on?" Those afternoons at the coffee shop with Steve are so nice. Well, my favorite experimental music is less like Steve and more like Aldus, the shut-in down the street with Asperger Syndrome who dug a basement under his house and is down there doing DIY cold fusion experiments. Not exactly the kind of person you ask to take care of your cat while you're out of town -- but pretty goddamn interesting -- as long as you have the nerve to follow him into the basement to see what he's up to. It's not for everyone.

CONEY ON THE AUDIENCE AND PLAY

Tassos Stevens, Director of Coney

Tassos Stevens, Director of Coney

TASSOS STEVENS IS THE DIRECTOR OF CONEY (@AGENCYOFCONEY), which weaves together theatre and game design to create dynamic shows and experiences that can take place anywhere that people gather. HE’S CO-MADE WORK FOR CONEY INCLUDING ADVENTURE 1, A SMALL TOWN ANYWHERE,THE LOVELINESS PRINCIPLE, A CAT ESCAPES, AND THE BAFTA-WINNING NIGHTMARE HIGH, WEARING HATS INCLUDING DIRECTOR, WRITER, INTERACTION AND PARTICIPATION DESIGNER. he sometimes makes solo work including Jimmy Stewart and Solo Two.

 

ODYSSEY WORKS: How do you understand immersivity and interactivity? How does it work and what is the point?

Tassos Stevens: These are often misunderstood words. Immersive for me simply means that the audience is in the world of the play, somehow. Sometimes the world of the play is also the real world, with a little bit of fiction stitched in, in a piece like Adventure 1. Sometimes it is a world we’ve constructed in a theatre, but still resonant with reality, like A Small Town Anywhere.

I also like to describe the work as being where an audience can take a meaningful part, or play, if they choose. There may be actions that an audience member can take that help them make believe that they are in the world of the play. There may be actions that an audience member can make which have influence on their experience or the outcome of their experience, somehow. They may feel they have agency in this world.

Interaction hangs over all of these actions and agency, it’s less well-defined for me. The model of the work - the structures for immersion, play, action, interaction - this all carries meaning. It’s important to choose the model that resonates best with what the play is about. The point is to make work which has an impact on a playing audience, and which leaves them with a good story to tell.

OW: Why create experiences?

TS: Because it’s an ever-fascinating challenge, and because I am continually surprised and delighted by the beautiful, joyous, lovely things which playing audiences will do in response. Why not?

OW: What are you trying to do with your work?

TS: Make the world a slightly better and lovelier place. Make a space where people can do sometimes extraordinary things. Work out how to keep learning, and how to stay open.

OW: We love that you say "The experience starts when you first hear about it, and only ends when you stop thinking and talking about it." What is the collaboration between artist and audience as you see it? Where is the artwork itself located?

TS: The artist is like a host to their guests, the audience. The artist builds the space - metaphorically speaking - in which the play will happen. They set as a framework some structures and guidelines for play. They may facilitate a particular culture, an ethos for engagement. They may have something they wish to say that will start a conversation with the audience. They may create a world of the play. And then they welcome the audience in, guide them to get going, and then respond to whatever they choose to do.

I don’t know that I am bothered by where the artwork is located. It’s hard to pin down, it’s everywhere - in the dialogue and play between the audience and the work itself, in the construction of the world and structures of play, in the resonance between the world of the play and the real world, in the impact on the audience immediately and their reflection afterwards, and what remains even years down the line.

The point is to make work which has an impact on a playing audience, and which leaves them with a good story to tell.

W: How does your art practice influence your life?

TS: In ways which are continually surprising and complex. They’re quite intertwined, inevitably. I’m inspired by people and ideas that I meet. I think most potently that I see the world around me and people, strangers especially, in a very different way from before when I got involved in the work around the principle of loveliness. Take the art out of it - which I am quite happy to do - and I find myself with a set of tools for helping design better experiences and potential for participation, and it’s sometimes interesting to apply those. For instance, I found myself frustrated at my own lack of agency in the recent general election in the UK and the mostly shit quality of conversations about politics I was having. So I used #agoodquestion to help facilitate better conversations about politics, and promptly found the quality of my discussions greatly improved.

OW: What led you to your current approach to art-making? (What led you to start breaking traditional molds?)

TS: I did a doctorate in experimental psychology and I think that rubbed off into my practice, making me genuinely an experimentalist: what happens if we do this…? For a while I even called myself a theatre scientist. I was always more interested in other work that was genuinely experimental, hanging out in the scene around places in London like Battersea Arts Centre and the Shunt Vaults. I ran a venue myself for a while supporting a host of experimental artists, and mostly only had time to try out small experiments for my own practice. These endless experiments eventually helped me realize the scope of the form. And then one thing led to another, and eventually I got a phone call from Rabbit.

But then I could tell this story another way, around a lot of experience teaching young people. Or doing all different kinds of research and weird jobs meeting people in different ways. Everything you’ve done leads you to where you are now. Although I only started to be able to draw it together into a story which made sense for me a couple of years ago.